UPDATE LOG

April 25th:

  • New Section "Important Dark Magician mechanics"
  • Added Combo "Baronne Negate Loop"

May 10th:

  • New additions to generic cards and handtraps
  • New additions to Extra Deck cards

July 20th:

  • Wandering Travelers / Options from the newest Pack
  • Adjustments to Core Cards and Techs
  • Adjustments to Spellbook Engine
  • Adjustments to the Dogmatika Engine

August 31st:

  • Banlist Update
  • General overhaul and Update of the Guide
  • "For-Fun Archetype cards" category added
  • Removed outdated engines

The Author

Hi, I am

and I have been playing Dark Magician in the TCG for several years now. Since the very beginning I was always a fan of magic and wizards, so I was immediately connected to Loading... himself. With the release of more and more archetype cards, Dark Magician has become a very fun deck to play, although I want to make it clear that it is not a very competitive deck at the moment. This can change with the future release of more support cards that are on their way, but we will see when the time comes.

The deck is versatile and has a few variations and options you can build it with to have fun in Master Duel with this archetype.

About Dark Magician

Loading... is an archetype that has been a part of the Yu-Gi-Oh! franchise since its beginning, with "Dark Magician" appearing as Yugi Muto's ace card. During the Battle City arc and subsequent arcs, more cards were introduced, such as "Loading... ". Originally a series, the release of "Loading... " cemented its status as an archetype while funnily enough being the only card that is not searchable. The archetype also contains a sub-archetype, the "Magician Girls".

The deck focuses around board control with Loading... and Loading... , looping Loading... to maintain pressure on the enemy and disrupting their plays mostly on the opponent's turn. You always want to go first and set up as many disruptions as possible, making it hard for your opponent to make their plays and beat them strategically.


Core Cards