Introduction

Overview

EARTH Machines, or more commonly referred as Dozer Control, is a combo deck made of different archetypes that all share the Machine type and the EARTH Attribute: Infinitrack, Machina, Railway and some Ancient Gears. Unlike the usual combo deck, EARTH Machine doesn't combo to build impressive, unbreakable boards, but to gain card advantage turn 1, drawing into Traps and handtraps to allow you to disrupt the opponent and push for game on turn 3. The deck is really consistent having 12 one-card combo starters, allowing you to run a significant amount of tech cards.


Main Deck

Combo Starters

Infinitrack Harvester (3x)

One of the two best Normal Summons in the deck. On Summon it searches any Infinitrack Monster and adds it to your hand. It also allows you to target another Monster on your side of the field and turn both Monster's Levels into the combined original Levels of the Monsters. This gives you access to bosses like True King of All Calamities or Divine Arsenal AA-ZEUS - Sky Thunder on your first turn.

Machina Metalcruncher (3x)

When you control no face-up cards, you can Normal Summon Metalcruncher without tributing by lowering his attack to 1800. On Summon it will make you reveal 3 EARTH Machine Monsters from your deck, then your opponent adds one randomly to your hand.

Heavy Forward (3x)

On activation, this will let you add any Infinitrack Monster to your hand. You can also use its other effect to target a Machine Xyz you control and either change its battle position or attach this card to it as a Machina.

Machina Redeployment (3x)

This card lets you add to your hand 2 Machina Monsters from your deck, and if you discard a Machina card, you can also add any Machina card, like Machina Overdrive


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3 years ago

Been playing EARTH Machines irl since last year, great deck with a ton of options (even without VFD in the TCG), can't wait till they add Machina Ruinforce as well

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3 years ago

I was confused by the "What if I draw Box" combo until I realized you omitted the step in step 3 where you discard Box from hand using Anger Knuckle's effect to summon back Bullet Train. It's the most integral part of the combo since it gets Box into deck through Tunneller, really interesting to see. While it may seem obvious while you're going through the board, it can be pretty confusing to see Bullet Train used twice and Box mysteriously appearing from deck again with no explanation if you're just reading it off the page first.

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3 years ago

Man you’re right, I go trough the combo su much I forgot to write it down πŸ€¦β€β™‚οΈ

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3 years ago

really good guide for the deck, great job my man

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3 years ago

We need a update of this article since Ruinforce came to Master Duel! It's a awesome card.

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3 years ago

Will they make a SPYRAL guide?

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3 years ago

There is no "they". These guides are all written by various people in the entire community whenever they want to and submitted to MDM. The only way a SPYRAL guide gets made is whenever a random person decides to write one and send it to them.

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3 years ago

wait nevermind someone already brought it up gj me