Floowandereeze and the Magnificent Engine!

The Floowandereeze archetype is a newly introduced archetype that was recently introduced in the newest pack "Wandering Travelers". This is a Normal Summon and Tribute Summon oriented deck designed to slow the game's pace down to your liking. Being able to use a specific effect with each bird will allow you to reduce the gamestate to a simplified one. The recursion in Floowandereeze is very resilient and the ability to stun and both push through boards is very effective. Overall, the strategy of Floowandereeze is often underestimated and shouldn't be slept on. This deck will make an impact in the very same way when it was introduced to both TCG and OCG formats respectively.

I hope my guide will provide a good explanation on why this deck is the greatest control deck. I will provide exemplary examples and tools you can use to soar to victory!


Core Floowandereeze Cards

The namesake of the deck, these powerful Winged-Beast monsters are the reason this deck is so resilient to handtraps. Any two card combination of any of the following cards will do your full combo.

Floowandereeze & Robina

Robina is easily tutorable via Pot of Duality, Pot of Prosperity, and Floowandereeze and the Magnificent Map easily making it the best Normal Summon in the deck. Robina is used to search any bird that you would need in the situation that you are dealt with. If you needed to banish something, you would search Floowandereeze & Stri. If you needed one of your boss monsters you would search Floowandereeze & Eglen. Maybe you lost one of your cards in the banish that you would need? You would use Floowandereeze & Toccan to try to retrieve one of them. The possibilities are endless when you have Robina on the field. This is a mandatory three of in the deck and is non-negotiable.

Floowandereeze & Eglen

Eglen is very important when it comes to searching your boss monsters. You search either Floowandereeze & Empen, Raiza the Mega Monarch, or Mist Valley Apex Avian depending on the situation in which you need to combat your opponent's cards. This is a mandatory three of in the deck and is non-negotiable.

Floowandereeze & Stri

Stri is a very important card when it comes to removing problematic cards in the GY. You may find that pesky Destiny HERO - Destroyer Phoenix Enforcer is coming back every turn, or that Eldlich the Golden Lord is trying to come to the field. Have no fear, you can use the effect of Stri to banish one of these cards out of their GY to Normal Summon one of your own birds. Another nifty trick is you can keep clearing the GY of your cards in order to keep every Dimension Shifter you may draw or loop with Raiza the Mega Monarch live! This is easily a 1-2 of in your deck, at personal preference.

Floowandereeze & Toccan

Toccan is a very nifty tech card. You may find that some of your Floowandereeze cards may become banished or you want to use a combination of Floowandereeze & Stri and Floowandereeze & Toccan to maybe recycle your Floowandereeze and the Dreaming Town or even recycle your Floowandereeze & Empen that cannot recur itself. You can also use Toccan in tandem with Dimension Shifter to effectively gather any resources named Floowandereeze in your banish pile! A mandatory 1 of card in order to maintain your plusses.

Floowandereeze & Empen

Empen is truly the emperor penguin that you want to see in your combo. It ensures that you can grab either Floowandereeze and the Dreaming Town, Floowandereeze and the Magnificent Map, or Floowandereeze and the Unexplored Winds. After the search, Empen can Normal Summon any monster! Typically you'd use his effect to Summon Barrier Statue of the Stormwinds if you are afraid of any heavy Special Summon decks and just want to stun your opponent. On top of that, it has the ability to prevent any Special Summoned Attack Position monsters your opponent controls from activating effects! This makes Link Monsters quiver in their boots! Finally, if Empen does battle with any monster your opponent controls (either when it attacks or is attacked), it can banish a bird out of your hand to trim their monster in half! This makes getting over monsters really easy! This is typically a 1 of but one could make the argument for 2 since it's a very strong card to play.

Floowandereeze and the Magnificent Map

Magnificent map truly is magnificent! It allows the deck to play an additional Summon in addition to the regular Normal Summon by banishing a Floowandereeze monster from your deck different than the one you revealed. You would either banish Floowandereeze & Eglen or Floowandereeze & Robina to kick start your plays. In addition to getting the Normal Summon from this play, you also get to chain block by using the birds that are banished in addition to the bird that you just Normal Summoned. In other words, you can ensure that your Normal Summon effect goes untouched by Ash Blossom & Joyous Spring or PSY-Framegear Gamma or really any sort of omni-negate that may stop your plays. This map does open up Extra Deck plays which I will discuss in the Extra Deck Section of this guide. Overall, this Field Spell is fantastic and is mandatory at 3 in addition to the 1 Terraforming that we are allowed to run.

Floowandereeze and the Unexplored Winds

Floowandereeze and the Unexplored winds is an incredibly slept on tech card for this deck. This card will allow us to send any 1 card our opponent controls for a Tribute Summon we may need to perform during either turn. This is crucial because our opponent cannot chain to this. This effect just happens within an open gamestate. We can get rid of problematic cards such as Skill Drain, Baronne de Fleur, or any other card that we may run into. The last effect of this card is really cool too! It allows us to shuffle any two Winged-Beasts from our hand to the bottom of the deck to draw 2 cards! We can shuffle dead boss monsters to the bottom to hopefully draw into our playstarters. Overall, Winds is a fantastic card and should definitely be played at 1.

Floowandereeze and the Dreaming Town

Dreaming town is an insane card that we need to run in our deck. It allows us to Normal Summon one level-4 or lower Winged-Beast during our opponent's Main Phase. This is very powerful because we can either Normal Summon one of our Floowandereeze birds during our opponent's turn, or simply Summon Barrier Statue of the Stormwinds to interrupt one of our opponent's plays. Finally, if we do a chain of Summons into one of our boss monsters from this Trap Card effect and it happens to be in the GY when we perform a tribute-Summon, we can banish this card to flip every single monster that our opponent controls [That can be flipped facedown] into facedown position! Therefore, we can effectively shut off any chance our opponent has on a Normal Summon to potentially attack into Barrier Statue of the Stormwinds. This card is fantastic and needs to be played at 1. This is mandatory.

Other cards needed for the deck.

(Raiza the Mega Monarch)

Raiza is very important for this deck. He is searchable by Floowandereeze & Eglen and is a Winged-Beast monster which can trigger any birds when he is Tribute Summoned. His effect is insane for us. It allows us to get rid of 3 cards for the most part. We can take our opponent's dead cards like Destiny HERO - Dasher or spin away the Adventure Token in order for Dracoback, the Rideable Dragon to fall off and to never be used against us. We can also infinitely loop Dimension Shifter to never let our opponent use their GY. Overall, this card is a mandatory 1 of and should always be respected as you can always return himself to the hand to be used again.


(Mist Valley Apex Avian)

Mist Valley Apex Avian is the final boss for our deck. This card is searchable via Floowandereeze & Eglen and is a Winged-Beast monster which can trigger any birds when it is Tribute Summoned. Mist Valley Apex Avian allows us to negate any one card effect that our opponent throws our way and then can return itself to hand. This is very good because in tandem with Floowandereeze and the Unexplored Winds we can continuously tribute our opponent's cards. Overall, Apex Avian is incredible and should be a 1 of in your deck. This is mandatory.


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3 years ago

Bird up

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3 years ago

Thank you so much! I appreciate it!

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3 years ago

good guideπŸ‘

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3 years ago

Thank you so much for reading it! I appreciate it!

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3 years ago

So chokey a single negate stops the whole thing. Great.

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3 years ago

Is there a specific reason to play verdant and gentle ? I know we dont have the dark charmer, which would be prefered imo to counter DPE, but I don’t see what the WIND and WATER charmer are supposed to counter.

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3 years ago

I didn't explicitly write them in the guide but I will make a dedicated extra deck guide for the server. The point is that you use your two birds to either revive something your opponent controls into Selene or you can bring back a dead Halq from the combo to make Accesscode Talker.

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3 years ago

Funny birds :) they're so cute

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3 years ago

You never actually listed Barrier Statue of the Stormwinds in the guide, despite mentioning it constantly. Little confusing is all.

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3 years ago

there is a barrier in the deck list. or what do you mean?

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3 years ago

I meant when explaining cards included in the deck, core Floowandereeze cards, choices of staples and the like. It's just a weird formatting thing.

Also, why not mention Floowandereeze and Snowl? The fact that he outs Crooked Cook and other stall strategies provides value all on its own. I get that most people don't want to bother generating him since he's a UR and flip effects can be sketchy in the age of Link monsters, but picking him up had a pretty positive impact on my winrate with the deck.

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3 years ago

The Issue with Snowl is that all he provides is that board clear book of moon, however, he does NOT search out our Trap card, which is central to this deck's power. Moreover, said trap also does a similar thing, albeit slightly worse in that specific regard. While it may be best in Niche Scenarios, I can almost always see an Empen as better, as not only does it provide a floodgate-like effect, but it also provides you with greater/better interaction on your opponent's turn. It would be fine as a side option (If this had a bo3) however even then I do not see its use, as there are many other options for that one slot it is trying to fill, like a Vanity or additional Feather Storm/Duster Slot.

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3 years ago

Fair points.

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3 years ago

Thank you for the guide! <3

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3 years ago

good guide i think it will be tier 3 imo

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3 years ago

Me pulling 3x Snowl. I can feel the hatred of Konami. Why is Snowl an UR when nobody wanna use it?

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3 years ago

L O R E

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3 years ago

Cause it just happens to be part of the archtype

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3 years ago

I disagree with the idea that we're not getting Advent "for a long time". We've just been going through set releases in order so far and BACH is already next, so i don't think we're gonna have to wait longer than 1-2 months for it.

Good guide though.

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3 years ago

Well when I mean a long time, Typically that would mean roughly under a year's time which indicates at least 3 seasons from the game will go by.

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3 years ago

small world is good in floo as well. d.d. crow and droll can be used for searching the lvl 1 floo monster without using any of the floo monster as cost. also if you have none of the optional cards (d shifter, vanity, crossout) it can fill the empty space out.

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3 years ago

It's good but you have to dedicate spaces to your main strategy and the main deck is tight as it is.

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3 years ago

How do you play the mirror match? It is confusing me, and this deck is everywhere so understanding it feels like a must.

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3 years ago

I keep on getting cooked by adv prank kids. How to beat them?

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3 years ago

Great guide, but the dynamic of this deck changes completely when we get advent and bird of perfection, which will boost the grind game of the deck

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3 years ago

haha all meta deck users gather here

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3 years ago

nah man, I just really like birds

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3 years ago

We don't want this !! We want : introduction how to counter floowandereeze

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3 years ago

I could make the guide if you want

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3 years ago

How to counter Flunders: Step 1: Ash Robina Step 2: ??? Step 3: Profit

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3 years ago

Step 2: save Imperm for Empen

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