Overview

@Ignister is a Cyberse archetype from the VRAINS era. Starting from the basic @Ignister cards, it has received a few more supports that really pushed this deck into competitive range, such as Loading... , Loading... , Loading... and many more. Being able to use as many tech cards as possible due to the low deck core, @Ignister proves its versatility against different matchups. Don't underestimate what this can end up - A board that consists of Loading... , Loading... and/or Loading... with hand traps can be hard to overcome, and Loading... supported with Loading... can end the Duel quickly. A.I. think @Ignister is a formidable foe to combat!


Main deck

Starters

Achichi @Ignister (3x)

Achichi @Ignister

This card is one of the two main starters (alongside Loading... ). When this card is Summoned, you can add 1 Level 4 or lower @Ignister monster from your deck to your hand, except itself; this is your consistency piece that allows you to have access to other @Ignister monsters for your combo. Its second effect is banishing itself at the start of the Damage Step to destroy your battling Cyberse monster, which is niche at most. This effect is meant for Loading... , although you can use it to avoid battle damage involving your Cyberse monster, and the attack won't be redirected to another monster.

Pikari @Ignister (3x)

Pikari @Ignister

This card is another starter (alongside Loading... ). When this card is Summoned, you can add 1 A.I. Spell/Trap from your deck to your hand; with this, you have access to powerful A.I. Spell/Trap such as Loading... , Loading... , Loading... and Loading... . Its second effect lets you target 1 @Ignister monster you control and make its Level 4 for that turn. This effect is meant for Loading... , which is decent as all Main deck @Ignister asides Loading... are non-Level 4.

Doyon @Ignister (1-3x)

Doyon @Ignister

This card is your recycler for your resources. When this card is Summoned, you can add 1 @Ignister from your GY to your hand. Best used for adding back the monster that you Normal Summoned and using A.I.Land to Special Summon it. Also, the ability to add back Loading... or Loading... provides excellent recovery. Its another effect allows you to add 1 A.I. Spell/Trap from your GY to your hand; this lays the foundation for an amazing follow-up.

This card can be played at any amount you like. Played at 1 if you favor more tech cards. Played at 2 if you want to have another one for next turn follow-up. Played at 3 if you focus on playing around disruptions more.

Supplementaries

Bururu @Ignister (1x)

Bururu @Ignister

This card can send any @Ignister monster from your deck to your GY (and it's searchable via Loading... ). You can Synchro Summon Loading... to have another layer of defense, or send Loading... for Loading... . If a monster revived by Loading... is used for the Synchro Summon of a Cyberse monster with this card, you can revive that monster and use its effects because Bururu doesn't negate the effects of the revived monster.

Danmari @Ignister (0-1x)

Danmari @Ignister

This card is your primary target for Loading... to send with. While it is in the GY and you control a Link-6 Cyberse monster (Loading... , in this deck), you can banish it from your GY to target 1 face-up card your opponent controls and negate its effect for that turn. Negate an opponent's card is strong, hands down. Its second effect triggers when an attack is declared involving your @Ignister monster: You can Special Summon Danmari and negate that attack. Niche, but we take those.

Played at 1 if you focus on Loading... . Played at 0 if you focus on Loading... .

Extenders

Hiyari @Ignister (1x)

Hiyari @Ignister

Its own ability lets you Tribute another Cyberse monster to add 1 Level 5 or higher @Ignister from your GY to your hand and make its Level 4 for that turn. You usually want to add Loading... with this effect. This card can be searched via Loading... .

Gatchiri @Ignister (1x)

Gatchiri @Ignister

You need to negate the effect of 1 Cyberse monster you control to bring it out. As for the payoff, it can protect each of your Cyberse monsters from destruction by a card effect once, during every turn. Also, when it it send from your field to your GY, you can target 1 face-up monster you control; that target is unaffected by your opponent's card effects until the end of your opponent's turn - Loading... is the prime target for this effect. This card is accessible via Loading... .

A.I. Spells

Ignister A.I.Land & A.I. Contact

Ignister A.I.Land
Terraforming
A.I. Contact

The Field Spell that makes @Ignister a deck. It is incredible as an archetypal Field Spell because of its non-OPT's effect that helps facilitate @Ignister's speed. In addition to the insanely busted effect above, you can Set Loading... from your GY to your field by banishing 1 @Ignister from your GY, making this card destruction-proof. Running 3 (with Terraforming) is the most optimal way so that you maximize the chance of continue your plays after Dark Infant is disrupted.

Loading... can churn through your deck with the right requirement. Go well with 3 A.I.Land and Terraforming, but it is best used as a follow-up or facing against Maxx "C" to draw into hand traps and survive. Generally it deserves a spot in the deck, although it's understandable to run none at all.

A.I. Meet You (3x)

A.I. Meet You

This card is essential in @Ignister deck as both a starter and an extender. By revealing 1 Cyberse monster with 2300 ATK in your hand or Extra deck, you can add 1 @Ignister monster with the same Attribute from your deck to your hand. This is a consistency key for this deck to search for any @Ignister you need.

A.I.dle Reborn (1x)

A.I.dle Reborn

This is your archetypal reviver, and as a bonus, this card is a Quick-Play Spell too. This means you can revive 1 @Ignister during your opponent's turn, which can come up sometimes.

Consistency Boosters

Cynet Mining (3x)

Cynet Mining

A staple for any Cyberse decks. At the expense of 1 card in your hand, you can search any Level 4 or lower Cyberse monster.

Small World (0-2x)

Small World

This card increases the consistency of a deck, especially if it runs multiple (monster) hand traps.

Common bridges:

Other Options?

Doshin @Ignister
FA.I.ghting Spirit

These cards are generally worse version of these extenders - Loading... and Loading... . This deck optimally runs 1 Monster extender and 1 Spell extender in your deck because they are searchable via Loading... and Loading... and to minimize the core of your deck; neither of those above cards are worth the cut compared to the said extenders.