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Overview

@Ignister is a Cyberse archetype from the VRAINS era. Starting from the basic @Ignister cards, it has received a few more supports that really pushed this deck into competitive range, such as The Arrival Cyberse @Ignister, Dark Infant @Ignister, Decode Talker Heatsoul and many more. Being able to use as many tech cards as possible due to the low deck core, @Ignister proves its versatility against different matchups. Don't underestimate what this can end up - A board that consists of The Arrival Cyberse @Ignister, Decode Talker Heatsoul and/or Firewall Dragon with hand traps can be hard to overcome, and Accesscode Talker supported with Update Jammer can end the Duel quickly. A.I. think @Ignister is a formidable foe to combat!


Main deck

Starters

Achichi @Ignister (3x)

This card is one of the two main starters (alongside Pikari @Ignister). When this card is Summoned, you can add 1 Level 4 or lower @Ignister monster from your deck to your hand, except itself; this is your consistency piece that allows you to have access to other @Ignister monsters for your combo. Its second effect is banishing itself at the start of the Damage Step to destroy your battling Cyberse monster, which is niche at most. This effect is meant for Fire Phoenix @Ignister, although you can use it to avoid battle damage involving your Cyberse monster, and the attack won't be redirected to another monster.

Pikari @Ignister (3x)

This card is another starter (alongside Achichi @Ignister). When this card is Summoned, you can add 1 A.I. Spell/Trap from your deck to your hand; with this, you have access to powerful A.I. Spell/Trap such as A.I. Meet You, A.I.dle Reborn, Ignister A.I.Land and A.I. Contact. Its second effect lets you target 1 @Ignister monster you control and make its Level 4 for that turn. This effect is meant for Light Dragon @Ignister, which is decent as all Main deck @Ignister asides Doyon @Ignister are non-Level 4.

Doyon @Ignister (1-3x)

This card is your recycler for your resources. When this card is Summoned, you can add 1 @Ignister from your GY to your hand. Best used for adding back the monster that you Normal Summoned and using A.I.Land to Special Summon it. Also, the ability to add back Achichi @Ignister or Pikari @Ignister provides excellent recovery. Its another effect allows you to add 1 A.I. Spell/Trap from your GY to your hand; this lays the foundation for an amazing follow-up.

This card can be played at any amount you like. Played at 1 if you favor more tech cards. Played at 2 if you want to have another one for next turn follow-up. Played at 3 if you focus on playing around disruptions more.

Supplementaries

Bururu @Ignister (1x)

This card can send any @Ignister monster from your deck to your GY (and it's searchable via Cyberse Wicckid). You can Synchro Summon Wind Pegasus @Ignister to have another layer of defense, or send Danmari @Ignister for The Arrival Cyberse @Ignister. If a monster revived by Splash Mage is used for the Synchro Summon of a Cyberse monster with this card, you can revive that monster and use its effects because Bururu doesn't negate the effects of the revived monster.

Danmari @Ignister (0-1x)

This card is your primary target for Bururu @Ignister to send with. While it is in the GY and you control a Link-6 Cyberse monster (The Arrival Cyberse @Ignister, in this deck), you can banish it from your GY to target 1 face-up card your opponent controls and negate its effect for that turn. Negate an opponent's card is strong, hands down. Its second effect triggers when an attack is declared involving your @Ignister monster: You can Special Summon Danmari and negate that attack. Niche, but we take those.

Played at 1 if you focus on The Arrival Cyberse @Ignister. Played at 0 if you focus on Firewall Dragon.

Extenders

Hiyari @Ignister (1x)

Its own ability lets you Tribute another Cyberse monster to add 1 Level 5 or higher @Ignister from your GY to your hand and make its Level 4 for that turn. You usually want to add Gatchiri @Ignister with this effect. This card can be searched via Achichi @Ignister.

Gatchiri @Ignister (1x)

You need to negate the effect of 1 Cyberse monster you control to bring it out. As for the payoff, it can protect each of your Cyberse monsters from destruction by a card effect once, during every turn. Also, when it it send from your field to your GY, you can target 1 face-up monster you control; that target is unaffected by your opponent's card effects until the end of your opponent's turn - Accesscode Talker is the prime target for this effect. This card is accessible via Hiyari @Ignister.

A.I. Spells

Ignister A.I.Land & A.I. Contact

The Field Spell that makes @Ignister a deck. It is incredible as an archetypal Field Spell because of its non-OPT's effect that helps facilitate @Ignister's speed. In addition to the insanely busted effect above, you can Set Ignister A.I.Land from your GY to your field by banishing 1 @Ignister from your GY, making this card destruction-proof. Running 3 (with Terraforming) is the most optimal way so that you maximize the chance of continue your plays after Dark Infant is disrupted.

A.I. Contact can churn through your deck with the right requirement. Go well with 3 A.I.Land and Terraforming, but it is best used as a follow-up or facing against Maxx "C" to draw into hand traps and survive. Generally it deserves a spot in the deck, although it's understandable to run none at all.

A.I. Meet You (3x)

This card is essential in @Ignister deck as both a starter and an extender. By revealing 1 Cyberse monster with 2300 ATK in your hand or Extra deck, you can add 1 @Ignister monster with the same Attribute from your deck to your hand. This is a consistency key for this deck to search for any @Ignister you need.

A.I.dle Reborn (1x)

This is your archetypal reviver, and as a bonus, this card is a Quick-Play Spell too. This means you can revive 1 @Ignister during your opponent's turn, which can come up sometimes.

Consistency Boosters

Cynet Mining (3x)

A staple for any Cyberse decks. At the expense of 1 card in your hand, you can search any Level 4 or lower Cyberse monster.

Other Options?

These cards are generally worse version of these extenders - Hiyari @Ignister and A.I.dle Reborn. This deck optimally runs 1 Monster extender and 1 Spell extender in your deck because they are searchable via Achichi @Ignister and Pikari @Ignister and to minimize the core of your deck; neither of those above cards are worth the cut compared to the said extenders.


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3 years ago

I have been running this deck for a while, and I feel like Cynet Mining deserve to be core main deck not only can it search almost all monsters, if you have this in starting hand it gets your combo going. I say after A.I. Meet You, Achichi and Pikari this is the bread and butter of your negate bait.

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3 years ago

I 100% percently agree

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3 years ago

Unless I'm severely missing something, the "play through Maxx C combo" is impossible, because the chain Droll CL1 Infant add Land CL2 is illegal. Infant's trigger effect should always activate before you get the chance to use Droll's quick effect

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[-]
3 years ago

Hmm, I see. You can still Droll after you search Ailand and special summon Doyon, so that'd be 1 more extra draw for your opponent. Still doable for you to OTK (hopefully); thanks for notice. (EDIT: Fixed now)

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3 years ago

How do ignister remove its own Nibiru or Nibiru token and continue toplay combos? having a hard time when this situation comes up

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3 years ago

Have either Link Spider (if there's a token on your side) or Security Dragon (if you used Nibiru) in your extra deck

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3 years ago

in the 1st scenario vs Nibiru you cannot summon the arrival because you only have transcode talker and splash mage?? Is it meant to say accesscode talker?

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3 years ago

There's Wind Pegasus on field as well. You can make a 3k atk Arrival

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3 years ago

ah.. thanks, i misplayed xD

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3 years ago

Is Heatsoul in the game? I can't seem to find it.

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3 years ago

Not yet

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3 years ago

Would Protos work in this deck?

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3 years ago

No. The field spell, among other things, lock you into Cyberse only monsters or effects

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3 years ago

arrival does NOT have non-targeting destruction what

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3 years ago

Wow the combo is super long.