Orcusts Hitting Tier 3

With the introduction of P.U.N.K and DPE in a recent selection pack, Orcusts have been pushed into tier 3 in the current MD meta. This guide will focus on multiple engines and variants that work well with Orcusts and push forward their gameplan that might not be possible in the current OCG or TCG meta as well as mentioning some cards that will affect Orcusts in the future.

About the Author

Hello my name is

, I'm an active helper in the Orcust channel in the MD discord and I've been playing Orcust since the launch of Master Duel but haven't touched the deck previously. I've hit plat 1 multiple times with the deck before diamond was introduced and tested different Orcust variants up to that point. Orcust is a very complex deck and I've felt the need to make a guide to elaborate on the different possibilities the deck is capable of.

, I'm an active helper in the Orcust channel in the MD discord and I've been playing Orcust since the launch of Master Duel but haven't touched the deck previously. I've hit plat 1 multiple times with the deck before diamond was introduced and tested different Orcust variants up to that point. Orcust is a very complex deck and I've felt the need to make a guide to elaborate on the different possibilities the deck is capable of.

Current Play Style in MD

Orcust is a combo based archetype that makes use of graveyard effects in order to special summon multiple monsters in order to create boards with multiple disruptions. The Master Duel scene varies greatly from the TCG purely from the fact that we still have access to Orcust Harp Horror, an amazing extender who's only requirement is being able to send it to the graveyard.

Core Orcust Cards

All main deck Orcust's have an effect that locks the player into special summoning dark monsters for the rest of the turn with the exception of girsu when activating their grave effects.

Girsu, The Orcust Mekk Knight x1

Girsu can be considered as one of the strongest starters in the game. Not only can you send any orcust or world legacy card from your deck, you can also special summon a lvl 1 dark token to both players fields. Having a token on your opponent's side of the field has the benefit of preventing your opponent from using Infinite Impermanence or Lightning Storm. There's an additional effect where Girsu can become a tuner if summoned in a column with two or more cards for a possible Crystron Halqifibrax play.

Orcust Brass Bombard X0-1

The main purpose of brass is to special Orcust monsters that are stuck in your hand. Depending on the amount of methods you have in order to discard cards from your hand Brass can often be left out to make room for other cards. Even though Brass isn't Widely used in all Orcust decks, it definitely has it's uses as a Crystron Halqifibrax target or in order to synchro into powerful synchros such as Chaos Ruler, the Chaotic Magical Dragon and Borreload Savage Dragon.

Orcust Knightmare x1-3

Orcust Knightmare is one of the reasons Knightmare Mermaid was banned and for good reason. Orcust Knightmare allows you to send any dark machine from deck by banishing itself and isn't limited but can be run at one to two copies as they are bricks without a way to send them from hand. Primary send targets for knightmare are Orcust Harp Horror and World Legacy - "World Wand" in order to continue your orcust combo and can send Orcust Cymbal Skeleton on your opponent's turn as disruption when we go over Dingirsu, the Orcust of the Evening Star our boss monster

Orcustrated Return x0-2

Orcustrated Return is our main archetypal discard outlet for our Orcust or World Legacy cards and can be great ash bait. You usually run more copies depending on your ratio of Orcust Knightmare as the only other worthwhile target in Orcust Harp Horror is limited to 1.

Galatea, The Orcust Automaton x1

arguably the best Orcust monster in the deck and I'm extremely biased. being a Link 2 she is very easy to summon but sadly we only have access to one copy in Master Duel. Her primary effect allows you to shuffle a banished machine, not limited to Orcust cards, back into the deck in order to set any Orcust spell or trap from the deck. You can still recycle banished machines even if you don't have a target to send so make use of this as often as you can to have an advantage in grind games. A lesser known effect that catches opponent's off guard is the ability to be immune to battle destruction as long as Galatea herself is linked. Being linked refers to a link arrow being pointed to her or her arrows pointing to another monster.

Dingirsu, the Orcust of the Evening Star x1-2

Dingirsu is the big boss monster of the deck and being rank 8 you might be wondering how exactly we get him out. You can summon Dingirsu by using an Orcust link monster as material and when ever Dingirsu is special summoned it can activate 1 of 2 effects. The first effect allows you to non-target send any card your opponent controls and is a great out to multiple problematic monsters in the meta such as DPE. The second effect allows you to attach a banish machine as material. Dingirsu has the ability to prevent destruction by card effect whether its a single target destruction or multiple cards at once such as Harpie's Feather Duster or Lightning Storm. Dingirsu can only be summoned once per turn making it's on summon effect once per turn as well. What makes this monster so amazing is that their effect triggers on summon so special summoning Dingirsu from grave using Orcust Cymbal Skeleton allows you to non-target send any card on your opponent's field as long as you have babel on the field and dingirsu and Cymbal in grave.

Orcust Harp Horror x1

Harp is the premier target to send with any starter as it special summons any orcust from deck by banishing itself from grave in order to begin link climbing. Adding multiple ways to send Harp from hand or deck to grave is an easy way to get your combo started so any card that allows you to send a card from hand to grave has great synergy with Harp and the rest of the main deck Orcusts as a whole. Girsu is an on summon effect so sending Harp to grave before summoning any monsters is a great way to start a combo.

Orcust Cymbal Skeleton x1-2

Cymbal is another strong Orcust card but is not usually used as a part of a main orcust combo but more of a follow up in order to revive our boss monster as a form of disruption. Cymbal allows you to banish itself in order to revive any orcust from your grave as long as they were summoned properly. The main gimmick of Orcust is in their field spell which allows you to be a comrade and play on your opponent's turn.

World Legacy - World Wand x1

World Wand is an honorary orcust with how vital it is in extending our Orcust combos by special summoning a banish Orcust to use as an extender and is a form of recycling our Orcust cards outside of our link monsters. The primary way to send Wand is by using Orcust Knightmare or Girsu, the Orcust Mekk-Knight. World wand has the additional effect to special summon a world legacy monster from hand when it's sent to the graveyard but is not worth running two or more copies due to loss of consistency.

Orcust Crescendo

Our archetypal counter trap. Searchable with Galatea, the Orcust Automaton but isn't our priority search target since it requires an orcust link monster to stay on the field.

Orcustrated Babel x1

Babel is the core to the Orcust's gimmick by turning Orcust effects into quick effects giving you the ability to use them during your opponent's turn. If this card is in the grave except the turn it was sent there, Babel allows you to discard a card in order to add itself to hand. Babel is the primary target for Galatea, the Orcust Automaton when activating her effect in order to have disruption for your opponent's turn.

Longirsu, The Orcust Orchestrator x1

Our second most important link monster and our back up galatea. Longirsu has the ability to shuffle in two banished machines and the ability to send an opponent's linked monster to the grave, this effect doesn't target but requires a monster to be linked even if its between your opponent's own monsters. Just like Galatea the send effect is optional and similar to Galatea, Longirsu is immune to effect destruction as long as he is linked.

  • Starters
  • scrap
  • Phantom Knight
  • Sky Striker
  • Luna Light
  • Thunder Dragon
  • Rokket
  • Danger
  • P.U.N.K
  • Warrior
  • Mekk Knight
  • DPE
  • Other
  • Techs

One Card Starters for any Deck

These monsters are the primary methods for sending your Orcust monsters to the grave in order to begin your combos. Not all decks use these starters and have other ways to start your Orcust combos but these are the simplest one card starters that can be used in any Orcust deck.


Combos

Orcust Combo 1 (Girsu)

  1. Normal summon Girsu, the Orcust Mekk-Knight and send Orcust Harp Horror

  2. Activate Girsu to special summon tokens to both fields

  3. Link token into Link Spider

  4. Banish harp to special Orcust Knightmare to the field

  5. Link girsu and knightmare into Galatea, the Orcust Automaton

  6. Banish Knightmare and send World Legacy - "World Wand"

  7. Banish wand to special knightmare

  8. Activate galatea effect to shuffle in wand and set Orcustrated Babel

  9. Xyz summon Dingirsu, the Orcust of the Evening Star using Galatea and attach harp

  10. Link link spider and knightmare into Predaplant Verte Anaconda

  11. Activate anaconda and special summon Destiny HERO - Destroyer Phoenix Enforcer

Note: This combo becomes a lot better with a mini Phantom Knight engine


Orcust Combo 2 (any send starter)

  1. Normal summon Scrap Recycler and send Orcust Harp Horror

  2. Banish harp to special Orcust Knightmare to the field

  3. Link recycler and knightmare into Galatea, the Orcust Automaton

  4. Banish Knightmare and send World Legacy - "World Wand"

  5. Banish wand to special knightmare

  6. Activate galatea effect to shuffle in wand and set Orcustrated Babel

  7. Xyz summon Dingirsu, the Orcust of the Evening Star using Galatea and attach harp

  8. Link dingirsu and knightmare into Predaplant Verte Anaconda

  9. Activate anaconda and special summon Destiny HERO - Destroyer Phoenix Enforcer


Sample Deck

cp-ur 990 + cp-sr 240
20 UR Craft Required 2 UR SD/Bundle/PVE
42 cards

Scrap Orcust

Scrap Orcust is the most consistent variant with the highest ceiling for making unbreakable boards since most combos only require one card. On the other hand it becomes the easiest to disrupt as their entire combo relies heavily on Scrap Recycler's normal summon and to go undisrupted from there. The main remedy to playing past disruption is to have extenders in the form of Gilasaurus or a small Danger package or preventing disruption through the use of Called by the Grave and Crossout Designator. That being said, the package for the main scrap combo is small enough that it can fit decently well with other variants especially those that don't specifically require their normal summon.

Core Scrap Cards

Scrap Recycler x3

Scrap recycler is the core starter for the scrap deck and facilitates the deck's whole combo while requiring one or two discards along the way. The Scrap Variant abuses the fact that Recycler isn't once per turn and reuses its send effect multiple times in one turn in order to make a close to unbreakable board.

Scrap Raptor x3

Scrap Raptor is a searcher for Scrap recycler and acts as an additonal starter since it's effect allows to additionally normal summon the recycler you just searched with it's effect. Scrap Raptor can also trigger Scrap Factory if you drew it in your opening hand or you can search it with scrap raptor's effect if you already have Recycler in hand.

Scrap Golem x1

Scrap Golem is the biggest brick this deck has so you better hope you don't draw it. Just like Scrap Recycler, we aim to abuse Golem multiple times as its effect is also not OPT and is the main way we resummon Recycler.

Scrap Wyvern x1

Scrap Wyvern is part of our main combo and lets us special summon Scrap Golem from our deck but sadly not from our hand. part of Scrap Wyvern's effect is a mandatory destruction of a card on the field so we require an extender or card we can set if we go first. The mandatory destruction when using its effect is amazing for breaking boards so you can build the deck to go second as well as long as you have ways to prevent interruption with cards such as Dark Ruler No More.

Gilasaurus x1

You might have a copy of this card from the free packs we get from events and ranked duels. Gilasaurus acts as a free extender for our scrap combos especially when going first and your opponent has no monsters in grave to special summon with his effect. Even if your opponent does have a hand trap in grave to special summon that just means its a free destruction target for scrap wyvern. This card is searchable with Fossil dig if you happen to draw multiple copies or already have Scrap raptor in hand.

Lib. The World Key Blademaster x1

This card is clearly a hint that Yugioh is going to appear in the new kingdom hears but aside from that Lib is crucial in our scrap combo as she sets World Legacy Succession from deck which is basically a monster reborn for our own grave. when she is linked away as material you can shuffle one card on the field into the deck without targeting and is a another great way for the deck to get rid of problematic cards. Lib isn't played in most Orcust variants as she requires a world legacy card in grave and by the time you get World Wand in grave in other variants, you are locked into darks.

World Legacy Succession x1

World Legacy Succession allows you to special summon any monster from your grave to an arrow a link monster points to, namely Lib who you used to set the card in the first place. You mainly use succession to revive golem in order to special recycler in order to use its send effect for the third time.

Crystron Rosenix/Mecha Phantom Beast O-Lion x1

you only need one or the other but the optimal choice is considered to be Rosenix due to banishing itself for its effect and becoming fodder for Orcust effects down the line. These cards are used to create a pseudo extender without locking yourself into dark in order to link into Scrap Wyvern and continue on your scrap combos.

Jet Synchron x1

Jet Synchron is an amazing extender which can also get cards you want in the grave by sending one card from hand to special summon itself. Jet is sometimes used in place of the previous extenders if you find the need to send a card to grave, that card sometimes being Scrap Golem if it is stuck in your hand in order to revive it with Scrap wyvern and continue your combo. Scrap as a variant can have multiple lines including ones that involve Crystron Halqifibrax and Jet becomes a Prime target for its effect.

Scrapyard x3

Scrapyard is a searcher for Scrap Raptor and by extension for Scrap Recycler. Just like all your other extra Spell and Traps, you can use it as a destruction target for Scrap Wyvern during your initial combo.

Fossil Dig x3

Fossil Dig is yet another search for Scrap Raptor but also for your extender, Gilasaurus. It UR so its a very expensive starter card if you don't already have Dinos built so its not a mandatory craft if you're just wanting to try the deck out.

Scrap Factory x1

as previously mentioned, Scrap Factory is another search target for Scrap Raptor in the case you already have scrap recycler. Scrap Factory acts as a target for Scrap Wyvern's mandatory effect but also nets you an extender in the process, Just make sure to get the chain order correct and save Wyvern's effect for last.

Combos


Some Cards in these combos are not mentioned as core cards and your deck may vary depending on what end board your prefer to go for to maximize consistency. Extra extenders during combos can end with bigger boards with other monsters such as Borreload Savage Dragon or I:P Masquerena.


Scrap Orcust combo 1 (scrap Recycler and any card in hand)

  1. Normal summon scrap recycler and send Crystron Rosenix

  2. Banish Crystron Rosenix and summon a token

  3. Link token and recycler into Scrap Wyvern

  4. Use Scrap Wyvern effect to special and pop recycler

  5. Trigger wyvern effect to special Scrap Golem from deck and pop wyvern

  6. Use Scrap Golem effect to special scrap recycler and send World Legacy - "World Wand"

  7. Link scrap golem and recycler for Lib the World Key Blademaster

  8. Use lib effect to send World Legacy Succession

  9. Use succession to special scrap golem and use scrap golem to special recycler

  10. Scrap recycler effect to send Jet Synchron

  11. Send a card to special Jet Synchron

  12. Link lib and any scrap to special Artifact Dagda

  13. Link the other scrap and jet synchron into Crystron Halqifibrax

  14. Halq effect to special Orcust Brass Bombard and chain dagda to set Artifact Scythe

  15. Link brass and dagda into Galatea, the Orcust Automaton

  16. Activate Galatea effect to shuffle in jet synchron and set Orcust Crescendo

  17. On your opponent's turn trigger Halq effect to special T.G. Wonder Magician and use her effect to destroy the set scythe.

  18. Trigger Artifact Scythe effect to special itself and lock your opponent out of their extra deck.

  19. Use T.G. Wonder Magician effect to synchro summon Baronne de Fleur using scythe and wonder magician as material.

Notes: This combo results in two omni negates and a powerful flood gate that can't be stopped after it has resolved. You can chain wonder magician's effect to Scythe's effect on the field in order to dodge effects such as imperm as well as having crescendo as back to make sure the effect goes through.


Scrap Orcust combo 2 (Scrap recycler and a spell/trap to set or extender)

  1. Normal summon scrap recycler to send Crystron Rosenix

  2. Banish Crystron Rosenix to summon a token

  3. Set any spell/trap or summon an extender

  4. Link scrap recycler and token into Scrap Wyvern

  5. Scrap Wyvern effect to special and pop recycler

  6. Trigger wyvern effect to special Scrap Golem and pop the set spell/trap or extender

  7. Scrap golem effect to special scrap recycler

  8. Scrap recycler send World Legacy - "World Wand"

  9. Link scrap golem and recycler into Lib the World Key Blademaster

  10. Activate Lib effect to set World Legacy Succession

  11. Activate succession to special scrap golem to then special scrap recycler

  12. Use scrap recycler effect to send Orcust Harp Horror

  13. Link lib and wyvern into Apollousa, Bow of the Goddess

  14. Banish harp to special Orcust Knightmare

  15. Link knightmare and scrap golem into Galatea, the Orcust Automaton

  16. Banish knightmare to send World Legacy - "World Wand", banish wand to special knightmare

  17. Use Galatea effect to shuffle in wand to set and activate Orcustrated Babel

  18. Xyz summon Dingirsu, the Orcust of the Evening Star over galatea and attach harp

  19. Link scrap recycler and knightmare into Predaplant Verte Anaconda

  20. Anaconda effect to send Instant Fusion and special El Shaddoll Winda

At end phase, detach harp from dingirsu to protect winda

Note: The effect of instant fusion checks at every end phase so you can choose to let Winda be destroyed at the end of your opponent's next turn. You can give Apollousa an extra negate by targeting her with knightmare effect in grave and sending wand.


Sample Deck

cp-ur 840 + cp-sr 450
13 UR Craft Required
40 cards

Phantom Knight Orcust

Phantom Knights add a great deal of consistency to Orcusts as having ways to discard Orcust cards stuck in hand as well as being able to give the deck additional and searchable disruption or extension through the use of their main deck monsters and The Phantom Knights of Rusty Bardiche which has amazing synergy with the deck.

Core Phantom knight Cards

The Phantom Knights of Torn Scales x2

One of the best cards ever printed for Phantom Knights and I can't help but wonder if Orcust was the reason it got put to two. Scales by itself (and any card to discard) acts as a one card combo into our orcust line and even True King of All Calamities. Scales special summons itself from grave when another PK card gets banished from grave and acts as a discard outlet for our Orcust cards, an amazing card.

The Phantom Knights of Silent Boots x1-2

Silent Boots acts as a free extender as long as you control another PK that is also searchable with Rusty Bardiche. You only need one for your initial PK combo and hard drawing boots is never bad as long as you can get access to a phantom knight.

The Phantom Knights of Ancient Cloak x1-2

This is your searcher for your phantom knight monsters as long as you can get it into grave which the phantom knight cards are really good at doing. Since you're also playing Orcusts you will also usually have a way to discard it if you happen to hard draw Cloak. The main use of cloak is to search out your single copy of boots and that's about it outside of specific circumstances and bigger PK engines.

The Phantom Knights of Shade Brigandine x1

Shade acts as another extender in our combo to act as material for cards such as Union Carrier or to use Union Carrier's effect on them since you can link Shade off into Link Spider. Searchable with rusty you can make use of this extender in multiple ways depending on the boardstate.

Phantom Knights' Fog Blade x2-3

You will search for at least one fog blade during your usual PK combos and is an extremely versatile form of disruption if used correctly. It has the ability to negate a monster's effect and prevent them from attacking or being attacked. The best part is that you can target a monster you control so it becomes protected from being attacked. In certain situations where your opponent is attempting to OTK you, this may be the best way to survive rather than negating one of their effects. Be careful with using this to protect one of your own monsters as you have to activate fog blade before your opponent declares an attack with their monster.

The Phantom Knights of Rusty Bardiche x1

Orcusts seem to have a ton of boss monsters and Rusty is definitely one of them. Rusty is mainly used in PK variants but you can use an extremely small PK engine in order to search out an extender and a fog blade or two. Rusty's primary effect allows you to send any PK monster in order to set a PK spell or trap from your deck which can potentially be an extender, disruption or even a rank up magic in order to summon True King of All Calamities. The additional effect which comes in handy in multiple situations as the ability to target and destroy a card on the field whenever a dark xyz monster is special summoned to an arrow Rusty points to.

The Phantom Knights of Break Sword x1

A very iconic monster for fans of the anime, Breaksword is an amazing rank 3 xyz with the ability to destroy a card on the field at the cost of destroying a card you control, usually himself. He has the additional effect of special summoning two PK monsters from the grave and increase their level by 1 but you become locked into darks which isn't a problem for Orcusts in the first place. In conjunction with Rusty Bardiche, he becomes a useful tool for clearing your opponent's board.

Tour Guide From the Underworld x3

Tour Guide is an amazing starter for the deck as it allows you to go into your cherubini line and send a necessary PK from deck to grave. Tour guide works as an amazing one card combo similarly to scales but extends a little further and without the need to discard a card. This card isn't completely necessary in the deck and can be replaced by Scrap Recycler as a budget option.

Graff, Malebranch of the Burning Abyss x1

The first half of the burning abyss engine, Graff is the primary send target for cherubini in order to special Cir from deck. When hard drawn you can special summon this card to an arrow cherubini points to in order to prevent its destrcution by its own effect.

Cir, Malebranche of the Burning Abyss x1

Part of the burning abyss engine, Cir is special summoned from deck through the effect of graff and resummons a burning abyss monster after being sent to grave, usually cherubini. Even when drawn in a starting hand, as long as you can make cherubini you can special summon this card to an arrow cherubini points to as an extender. You must control no spells to special summon this card from hand.

Cherubini, Ebon Angel of the Burning Abyss x1

Surprisingly a fairy monster, not important in most cases but what is important is that you only require two level 3 monsters in order to summon it. by sending graff you can summon cir from deck and then link into Rusty Bardiche or even link climb into Knightmare Unicorn and then Accesscode Talker. The best part of cherubini is that the send is part of the cost and not the effect so sometimes your opponent may waste a negate on it if they aren't paying attention.

The Phantom Knights' Rank-up-magic Launch x1

Rank ups are rarely used but PK Orcust makes great use of it since Dingirsu, the Orcust of the Evening Star is rank 8 and True King of All Calamities is rank 9. We make use of Rusty in order to search and set the rank up magic and his secondary effect in order to pop Dingirsu to remove a material in order to activate the rank-up spell the next turn.

True King of All Calamities x1

A very fun dragon that everyone loves to play against. VFD for short, Orcust can make use of VFD in order to blow out opponents by preventing them from activating effects in the hand or on the field of the attribute you declared and turning all monster's on the field into that attribute.

Raider's Knight x1

Raider;s knight is the go to xyz after using breakswords effect to summon two lvl 4 PK monsters. He allows you to rank up or down into a "phantom Knights", "Raid Raptor", or "XYZ Dragon" and enables OTKs in pure PK decks so why not use it in an Orcust deck too.

Arc Rebellion Xyz Dragon x1

Arc Rebellion is an amazing OTK option for PK Orcust as it negates the effects of face up monsters and gains attack equal to the combined attack of all other monster's on the field enabling very easy OTKs. Arc Rebellion is also immune to destruction effects which can come in handy pretty often.

Combos


These combos will mostly use Anaconda and DPE as part of the end board but isn't included in the core cards. These are generic cards that work well in any variant of Orcusts and are included in a different section.


PK Orcust Combo 1 (Girsu in hand)

  1. Normal summon Girsu, the Orcust Mekk-Knight and send Orcust Harp Horror

  2. summon token to both sides of the field (placement isn't important)

  3. Banish harp horror to special summon Orcust Knightmare from deck

  4. Link knightmare and girsu into Galatea, the Orcust Automaton

  5. Banish knightmare to send Orcust Cymbal Skeleton

  6. Link galatea and the token into The Phantom Knights of Rusty Bardiche

  7. Send The Phantom Knights of Ancient Cloak to set Phantom Knights' Fog Blade

  8. Banish cymbal to revive galatea

  9. Galatea shuffle in cymbal to set Orcustrated Babel, activate it

  10. Xyz Dingirsu, the Orcust of the Evening Star over galatea and attach knightmare

  11. Banish cloak to add The Phantom Knights of Silent Boots

  12. Special boots from hand

  13. Link dingirsu and boots into Predaplant Verte Anaconda

  14. Banish boots to add a 2nd fog blade

  15. Activate anaconda and send Fusion Destiny, send Destiny HERO - Celestial and Destiny HERO - Dasher to special summon Destiny HERO - Destroyer Phoenix Enforcer

Note: you can link Dingirsu and boots into I:P Masquerena as well if you prefer


PK Orcust Combo 2 (Scales in hand with any other card)

  1. Normal summon The Phantom Knights of Torn Scales, discard a card from your hand and send The Phantom Knights of Ancient Cloak to grave.

  2. Banish cloak to add The Phantom Knights of Silent Boots to hand and then special summon it

  3. Link boots and scales into Cherubini, Ebon Angel of the Burning Abyss

  4. Send Graff, Malebranche of the Burning Abyss using cherubini and special Cir, Malebranche of the Burning Abyss using graff effect

  5. Banish boots and add The Phantom Knights of Shade Brigandine to hand, afterward special scales from grave

  6. Set and special summon shade then link shade and scales to summon Union Carrier

  7. Attach Orcust Harp Horror to cherubini and link off cherubini and cir into The Phantom Knights of Rusty Bardiche

  8. Use cir effect to special summon cherubini back to the field

  9. Banish harp to special Orcust Knightmare onto the field

  10. Link knightmare and cherubini into Galatea, the Orcust Automaton

  11. Banish knightmare to send wand, banish wand to special knightmare

  12. Galatea effect to shuffle in wand to set and activate Orcustrated Babel

  13. Xyz summon Dingirsu, the Orcust of the Evening Star using galatea and attach harp

  14. Use rusty effect to send any PK and set Phantom Knights' Fog Blade

  15. Link Dingirsu and knightmare into Predaplant Verte Anaconda

  16. Activate anaconda and send Fusion Destiny, send Destiny HERO - Celestial and Destiny HERO - Dasher to special summon Destiny HERO - Destroyer Phoenix Enforcer


PK Orcust Combo 3 (Tour guide in hand)

  1. Normal summon Tour Guide From the Underworld and special Graff, Malebranche of the Burning Abyss from deck (why the BA no die?)

  2. Link into Cherubini, Ebon Angel of the Burning Abyss and use graff effect to special Cir, Malebranche of the Burning Abyss from deck

  3. Cherubini effect to send The Phantom Knights of Ancient Cloak

  4. Link cherubini and cir into The Phantom Knights of Rusty Bardiche, special cherubini using cir

  5. Use rusty effect to send The Phantom Knights of Torn Scales and set The Phantom Knights of Shade Brigandine

  6. Banish cloak to add The Phantom Knights of Silent Boots and special scales then special boots (potential set up for further extension using scales to discard an orcust card)

  7. Link boots and scales into Union Carrier

  8. Special shade and attach Orcust Harp Horror to it then link off shade into Link Spider

  9. Banish harp to special Orcust Knightmare

  10. Link knightmare and link spider into Galatea, the Orcust Automaton

  11. Banish knightmare to send World Legacy - "World Wand", banish wand to special knightmare

  12. Galatea effect to shuffle in wand, set Orcustrated Babel and activate it

  13. Xyz summon Dingirsu, the Orcust of the Evening Star over galatea and attach harp

  14. Link knightmare and cherubini into Predaplant Verte Anaconda

  15. Banish boots to add and set Phantom Knights' Fog Blade

  16. Activate anaconda and send Fusion Destiny, send Destiny HERO - Celestial and Destiny HERO - Dasher to special summon Destiny HERO - Destroyer Phoenix Enforcer

Note: This leaves Dingirsu on the field for board wipe protection but you still have the freedom to destroy dingirsu using DPE effect in order to get a second disruption by special summoning dingirsu from grave.


VFD Orcust Combo (Girsu in hand)

  1. Normal summon Girsu, the Orcust Mekk-Knight and send Orcust Harp Horror

  2. summon token to both sides of the field (placement isn’t important)

  3. Banish harp horror to special summon Orcust Knightmare from deck

  4. Link knightmare and girsu for Galatea, the Orcust Automaton

  5. Banish knightmare to send Orcust Cymbal Skeleton

  6. Link galatea and the token into The Phantom Knights of Rusty Bardiche

  7. Send The Phantom Knights of Ancient Cloak to set The Phantom Knights of Shade Brigandine

  8. Banish cymbal to revive galatea

  9. Galatea shuffle in cymbal to set Orcustrated Babel

  10. Galatea xyz summon into Dingirsu, the Orcust of the Evening Star into a rusty arrow

  11. Trigger rusty effect to pop dingirsu and detach a material to protect dingirsu

  12. Banish cloak to add The Phantom Knights of Silent Boots

  13. special boots and shade then link them into I:P Masquerena

  14. Banish boots to add The Phantom Knights' Rank-Up-Magic Launch

Note: You can either activate the Rank-Up spell on your turn or set it and activate it on your opponent's turn. You also have DPE in order to destroy VFD in case your opponent attempts to negate the effect.


Sample Deck

cp-ur 750 + cp-sr 420
14 UR Craft Required
40 cards

Sky Strikers

This section might not be what you expected after seeing the previous sections. As an Orcust varient, we make use of the sky striker spells and extra deck monsters rather than Raye herself. This variant typically ends on a smaller board in order to make sky striker spells available on the opponent's turn but the most impactful sky striker spell is actually Sky Striker Mecha - Hornet Drones as a one card combo for anaconda and by extension DPE.

Core Sky Striker Cards

Sky Striker Engage! x2

The best sky striker search card, this acts as multiple copies of drones but also searches any other card you might need.

Sky Striker Hornet Drones x1

a one card DPE combo without even needing to use your normal summon that any deck can potentially run. You use Kagari effect to double dip into hornet drones and go for a free link 2 after activating drones again.

Sky Striker Widow Anchor x1-2

A searchable chalice that can bait out a negate, with enough spells in grave it also acts as a mind control.

Sky Striker Shark Cannon x1-2

This is one of the best counters to DPE once they've used their effect as you can banish him from the grave. With enough spells in grave you can get DPE on your side for free but if he gets destroyed by card effect they can activate his effect in grave afterward.

Sky Striker Afterburners! x0-1

Single target destruction that's searchable and can potentially destroy a spell with enough spells in grave. Play it if you feel you need it.

Sky Striker Ace Kagari x1

So you play 3 of these.. if you could. This is one of the two aces you need in order to pull off the one card DPE combo and the only way to summon her is through drones so its not very consistent. Her effect allows you to add any sky striker spell from your grave to your hand and they're not OPT.

Sky Striker Ace Kaina x0-1

Kaina points down and thats the only reason we play her. Aside from that she can make it so a monster your opponent controls can't attack next turn.

Sky Striker Ace Hayate x0-1

You either play Hayate or Kaina due to the fact they point to your field. You can play both if you want to go Hayate -> Kagari -> Kaina but the room in your extra deck is better off used for other impactful cards. Hayate allows you to attack directly and potentially search for any card by sending it to the grave then adding it back with kagari.

Combos


Sky Strikers has enough utility to becomes its own Variant of Orcust and was well known in the TCG. The deck relies on basic Orcust combos but the one card DPE combo is always good to know


Sky Striker DPE combo (Drones in hand or Engage search Drones)

  1. Activate Sky Striker Mecha - Hornet Drones and summon a token

  2. link into Sky Striker Ace - Kagari and add back drones

  3. Reactivate drones and summon a token

  4. link Kagari into Sky Striker Ace - Kaina

  5. link the token into Link Spider

  6. link both monsters into Predaplant Verte Anaconda

  7. Activate anaconda and send Fusion Destiny, send Destiny HERO - Celestial and Destiny HERO - Dasher to special summon Destiny HERO - Destroyer Phoenix Enforcer


Drones and Starter Combo (sky striker hornet drones or engage + a starter like scrap recycler)

  1. activate Sky Striker Mecha - Hornet Drones and summon a token

  2. link into Sky Striker Ace - Kagari and add drones back to hand

  3. reactivate drones and summon a new token

  4. summon your starter (ex. Scrap Recycler) and send Orcust Harp Horror to grave

  5. banish harp and special Orcust Knightmare to the field

  6. link kagari and knightmare into Galatea, the Orcust Automaton

  7. banish knightmare and send Orcust Cymbal Skeleton

  8. activate galatea effect to shuffle in harp and set Orcustrated Babel

  9. link galatea and the drone token into The Phantom Knights of Rusty Bardiche

  10. activate rusty to send The Phantom Knights of Ancient Cloak to grave and set Phantom Knights' Fog Blade

  11. banish cloak and add The Phantom Knights of Silent Boots, special summon boots

  12. banish cymbal from grave and revive galatea

  13. link boots and recycler to make Predaplant Verte Anaconda

  14. banish boots and add The Phantom Knights of Shade Brigandine, set it then special summon it

  15. xyz summon Dingirsu, the Orcust of the Evening Star using galatea and attach cymbal

  16. link summon I:P Masquerena using dingirsu and shade

  17. Activate anaconda and send Fusion Destiny, send Destiny HERO - Celestial and Destiny HERO - Dasher to special summon Destiny HERO - Destroyer Phoenix Enforcer


cp-ur 870 + cp-sr 300
16 UR Craft Required 1 UR SD/Bundle/PVE
39 cards

Note: This List is considered to be more consistent with the exclusion of the PK engine and offers room for more tech options in place of 1-2 potential disruptions. This version is beginner friendly for those wanting to try out the archetype.


Sample Deck

cp-ur 810 + cp-sr 360
14 UR Craft Required 1 UR SD/Bundle/PVE
42 cards

Note: The extra deck while making this sample deck felt really tight and it should be mentioned that Barricadeborg Blocker and Knightmare Phoenix are great ED monsters to consider as discard outlets that can also be made by a single Sky Striker Mecha - Hornet Drones

Lunalight

This variant is very unique as it abuses Lunalight Tiger to special summon multiple monsters in order to get access to either Union Carrier or Curious, the Lightsworn Dominion. Lunalight Raidraptor or Lunalight Timethief might be better versions of the deck but I'm making this section because it is very fun combo deck with a lot of potential.

Core Lunalight Cards

Lunalight Tiger x3

a monster reborn when placed in the pendulum zone. Her effect isn't a HOPT so if you have a way to bounce her back to hand you can use her effect again. The monster special summoned by her effect is destroyed at the end of the turn so you can sometimes keep Lunalight Emerald Bird on the field in order to recycle a banished lunalight card.

Lunalight Kaleido Chick x3

Best chick and your starter with this variant. She lets you send Lunalight Yellow Marten to grave in order to use her effect to bounce Tiger, now you see how it all comes together. The send is a cost so she acts as great bait for negates.

Lunalight Yellow Marten x2

Marten can bounce a Lunalight card in order to special summon herself from the grave. This effect allows you to reuse tiger's effect but Marten gets banished if she leaves the field afterward. To avoid being banished you simply overlay her into an xyz and you don't have to worry about it. You play two copies so you don't have to worry about banishing one during your combo. She has a great interaction with Outer Entity Nyarla and Time Thief Redoer when being sent to the grave by their effect, not the detach cost. Your only target in this case would be Lunalight Serenade Dance due to wording.

Lunalight Emerald Bird x0-1

Emerald bird can is a great way to get Luna Light Perfume in grave in order to search for Lunalight Tiger but this really depends on your hand and isn't necessary to play in your deck. When she's sent to the grave by a card effect you can special a Level 4 Lunalight from your grave or that is banished, a great way to recycle your cards but not necessary. She has a great interaction with Outer Entity Nyarla and Time Thief Redoer similar to marten when being sent to grave by the resolution of their effect and not as the cost for detaching. doing so will trigger her effect to special summon a level 4 or lower lunalight from your grave or banished pile

Luna Light Perfume x3

An extremely strong card that combines monster reborn and tenki. The first effect allows you to revive a Lunalight from your grave with no drawback. The second effect allows you to banish itself and discard a card from your hand to add a Lunalight from deck to hand. There is no OPT on this card either so you can use all three copies if you have draw them.

Lunalight Serenade Dance x1

The only searchable Lunalight card that is worth using. You don't use it for it's first effect but for the grave effect so getting it in grave is a priority as it acts as an extender or starter by special summoning a Lunalight monster from your deck. The grave effect rquires you to send a card from hand so it can come in handy if you have any orcusts or other Lunalight cards you want to send to grave.

Curious, The Lightsworn Dominion x1

This card requires monsters with the same attribute but with different types. Your primary monsters of choice are winged beast and beast warrior so you usually only need to cover a third type using extenders like Dangers for example. This is one of the few ways this deck has access to their Orcust line without hard drawing a Knightmare or Harp.

Cyber Dragon Infinity x1

Our target for our only rank up magic. A very powerful omni negate that can also help break boards.

Blackwing -Zephyros the Elite x1

Zephyros allows you to bounce a card on your field to special summon himself from grave. He's basically another marten but his effect is once per duel. He's searchable with force strix and you can special summon him with wise strix.

Raidraptor - Singing Lanius x1

You search singing Lanius off of force strix to go into wise strix, nice and simple extender.

Raidraptor - Raider's Wing x1

Our second Force Strix target and an easy extender that doesn't hinder our plays.

Raidraptor - Force Strix x2

Detach to add a level 4 dark wingedbeast to hand and is a generic rank 4.

Raidraptor - Wise Strix x1

Used to special Zephyros from deck. The second effect requires a slightly larger pool of raid raptors, an extra force strix and can potentially give you a Cyber Dragon Infinity using Rank-Up-Magic Soul Shave Force.

Rank-Up-Magic Soul Shave Force x1

Searchable with Wise Strix and summons a powerful omni negate.

Foolish Burial Goods x3

This card is a foolish burial for all the spells you want to have in your grave such as perfume.

Magicians' Souls x1-3

This isn't exactly core but acts as a free extender and has great synergy with Tenki. As a dark spellcaster, this cards acts as a material towards curious. You have to send a level 6 or higher spellcaster from your deck to special summon this card from hand.

Apprentice Illusion Magician x1

This card pairs with Magicians' Souls as the target to send to grave. If you draw her instead, you can discard a card to special summon her from hand which isn't a drawback in this kind of deck. In the future this card will be replaced by Illusion of Chaos

Fire Formation - Tenki x3

The best Search card in the game. Semi-limited in the OCG and TCG, this cards give tri-brigade an edge in consistency and it can help us too. We can search any Lunalight we need to progress our combo.

Brotherhood of the Fire Fist - Tiger King x1

A really old card that still has his uses. On summon he searches a tenki to be used right away or later and his activated effect negates the effects of all other non-beast warrior monsters currently on the field. Sure to bait out a negate if any.

additional synergy

You can also include a mini Phantom Knight package in order to set up a Time Thief Redoer with The Phantom Knights of Shade Brigandine as material

Curious has the ability to send any card to the grave such as Vanity's Emptiness or Imperial Order and you can use Knightmare Gryphon to set it from grave, be careful with Gryphon's ability to negate the effects of special summoned monsters

Extra Fire fist cards can help link climb in certain situations and recycles your tenki


Combos


This deck is extremely versatile and your extra deck can be filled with a variety of rank 4 monsters as well as link monsters. I'm only listing one combo since most combos are extremely hand dependent.


Luna Light Orcust combo 1(LL tiger/tenki and LL chick/tenki)

  1. Normal summon Lunalight Kaleido Chick and send marten to grave

  2. Activate Lunalight Tiger in the pendulum zone and special summon Lunalight Yellow Marten

  3. Xyz into Raidraptor - Force Strix and detach to activate effect; add Raidraptor - Singing Lanius (if you already have singing lanius or raider's wing in hand, don't activate to add)

  4. Special singing lanius or raider's wing and link into Raidraptor - Wise Strix using force strix and singing lanius/raider's wing

  5. Wise strix effect to special Blackwing - Zephyros the Elite from deck

  6. Use marten effect to add tiger back to hand and special marten Xyz summon Raidraptor - Force Strix using marten and zyphros

  7. Activate force strix to add Raider's Wing or singing lanius by detaching zephyros

  8. use wise strix effect to set Rank-Up-Magic Soul Shave Force

  9. Special summon raider's wing or singing lanius

  10. Link wise strix and force strix into Union Carrier

  11. activate shave force on force strix in grave and special summon Cyber Dragon Infinity

  12. Place tiger in your pendulum zone again and revive chick

  13. Use zyphros effect to add tiger back to hand

  14. Attach Orcust Harp Horror to zephyros

  15. Overlay zephyros and chick into Abyss Dweller

  16. Place tiger again and special marten

  17. Banish harp to special Orcust Knightmare

  18. Link knightmare and chick into Galatea, the Orcust Automaton

  19. Banish knightmare to send World Legacy - "World Wand", banish wand to special knightmare

  20. Activate Galatea effect to shuffle in wand to set and activate Orcustrated Babel

  21. Xyz summon Dingirsu, the Orcust of the Evening Star using galatea and attach harp

  22. activate cyber infinity effect to attach union carrier as material

  23. Use knightmare and raider's wing to link into Predaplant Verte Anaconda

  24. Activate anaconda and send Fusion Destiny, send Destiny HERO - Celestial and Destiny HERO - Dasher to special summon Destiny HERO - Destroyer Phoenix Enforcer


Sample Deck

cp-ur 600 + cp-sr 450
3 UR Craft Required
45 cards

Note: This sample deck is not considered to be optimized as there isn't enough information about this archetype in competitive play. There are no hand traps in this deck due to its potential to break through most boards with enough extenders from my experience. The extra deck is so versatile that there is hardly any room for common staple extra deck monsters such as I:P Masquerena, Knightmare Unicorn and Accesscode Talker but these are still viable inclusions in the deck. Borrelsword Dragon is used in place of Accesscode in order to secure one turn kills going second. This sample deck is created from my preferences and other players may prefer to include or exclude specific cards, feel free to experiement

Warning: Your turns can last up to 20 minutes or more due to the amount of extension you can pull off especially while learning the deck

Thunder Dragon

I don't have any experience with this archetype but with the help of of some members in the Orcust Channel I will give a basic run down of what is used in this variant and some basic combos used by the community. The deck aims to make use of the strong floodgates and disruption that thunder dragons bring and to an extent might seem like a variant of thunder dragons rather than orcust.

Core Thunder Dragon Cards

Thunder Dragondark x3

Dragondark easily triggers the criteria to special summon Thunder Dragon Colossus as well as adding any Thunder Dragon card, specifically Thunder Dragon Fusion or Thunder Dragonhawk

Thunder Dragonhawk x1

Dragonhawk makes for an extremely easy Thunder Dragon Colossus by special summoning a banished thunder dragon or one in your graveyard.

Thunder Dragonroar x2

Dragonroar is mainly used as an extender in their combos but can be used to recycle cards such as Thunder Dragon Fusion to create an infinite loop. You can only use one of these effects per turn and once per turn.

Thunder Dragon x3

The OG Thunder Dragon. His effect works extremely well with Thunder Dragon Titan to trigger the destruction effect multiple times in a turn.

Thunder Dragonmatrix x0-3

A Thunder monster you can normal summon and another trigger for Thunder Dragon Titan's effect

Aloof Lupine x3

The best thunder dragon starter as you get to choose which thunder dragon to banish from your deck. When this card is destroyed by your opponent you can add a banished monster, very useful for follow up play.

White Dragon Wyverburster x1

A light extender that facilitates the effects of Thunder Dragons by banishing them from the grave. Searches their counter part when sent from the field to grave.

Black Dragon Collapserpent x1

The dark counterpart to facilitate the effects of Thunder Dragons and has the same effect as Wyverburster when sent to grave.

Thunder Dragon Fusion x1

An easily recyclable card that fusion summons one of Thunder Dragon's boss monster while also recycling your thunder dragons in the process. You only need one since you can recycle it.

Thunder Dragon Colossus x1

An extremely resilient flood gate that stop's some decks in their tracks that are reliant on searching. In Thunder Dragons, the secondary special summoning method is easy to meet since the deck is full of thunder monsters. Can protect itself by banishing a thunder monster from grave and triggering your Thunder Dragon effects.

Thunder Dragon Titan x2

This Thunder Dragon has its own type of protection and powerful disruption with the proper set up. Requires you to banish two cards from your grave in order to protect itself and not just thunder monsters. Be careful when trying to use his effect to destroy a card on the field, if your opponent chains a card to your thunder monster's effect then you won't get the destruction effect.

Chaos Space x3

This card is a nice outlet for your Orcust cards stuck in hand as well as any Thunder Dragons you plan to banish. The primary targets for this card are White Dragon Wyverburster and Black Dragon Collapserpent. This card is also the reason we only play one of each target since this card also helps recycle them and draws us a card.

Allure of Darkness x3

Draw 2 cards and trigger a Thunder Dragon effect, I think this card speaks for itself. You can also banish an Orcust card in a pinch since you can easily cycle them using World Legacy - "World Wand"

Combos


TD Orcust Combo 1 (Lupine in hand with another monster)

  1. Normal summon Aloof Lupine and trigger their effect to banish a monster from hand; Banish Thunder Dragonroar from deck

  2. Use dragonroar effect to special summon Thunder Dragondark from deck

  3. Link dragondark and aloof into Union Carrier

  4. Trigger dragondark effect and add Thunder Dragonhawk

  5. Use dragonhawk effect to special summon dragonroar from the banished pile.

  6. Use union carrier effect to attach Orcust Harp Horror to dragonroar.

  7. Tribute dragonroar to special summon Thunder Dragon Colossus

  8. Banish harp to special summon Girsu, the Orcust Mekk-Knight and send Orcust Knightmare

  9. Banish knightmare to send World Legacy - "World Wand", banish wand to special knightmare

  10. link knightmare and girsu into Galatea, the Orcust Automaton

  11. Trigger Galatea effect to shuffle in wand and set Orcustrated Babel

  12. Xyz summon Dingirsu, the Orcust of the Evening Star using Galatea and attach harp

note: you can also leave galatea on the field and set Orcust Crescendo as a form of disruption. With an additional extender you can even pull off Predaplant Verte Anaconda and summon Destiny HERO - Destroyer Phoenix Enforcer


TD Orcust combo 2 (chaos space + thunder dragon roar)

  1. Activate Chaos Space to send Thunder Dragonroar and search for White Dragon Wyverburster

  2. Summon Wyverburster by banishing dragonroar

  3. Trigger dragonroar effect to special summon Thunder Dragondark from the deck

  4. Link wyverburster into Striker Dragon and search for Black Dragon Collapserpent

  5. Special summon Collapserpent by banishing wyverburster

  6. Activate chaos space in grave to place wyverburster on the bottom of the deck and draw a card.

  7. Link striker dragon and dragondark into Union Carrier

  8. Trigger dragondark effect to add Thunder Dragonhawk to hand

  9. Use dragonhawk effect to special dragonroar

  10. Attach Orcust Harp Horror to dragonroar using union carrier's effect

  11. Tribute dragonroar to special summon Thunder Dragon Colossus

  12. Banish harp to special summon Orcust Knightmare from deck

  13. Link knightmare and collapserpent into Galatea, the Orcust Automaton

  14. Trigger collapserpent to add wyverburster

  15. Banish Knightmare to send World Legacy - "World Wand", banish wand to special knightmare

  16. Use Galatea's effect to shuffle in wand to set and activate Orcustrated Babel

  17. Xyz summon Dingirsu, the Orcust of the Evening Star using Galatea as material and attach harp

  18. link dingirsu and knightmare to summon Predaplant Verte Anaconda

  19. Activate anaconda and send Fusion Destiny, send Destiny HERO - Celestial and Destiny HERO - Dasher to special summon Destiny HERO - Destroyer Phoenix Enforcer

Note: This combo does not require a normal summon so there's room to extend even further.


Sample Deck

cp-ur 660 + cp-sr 750
10 UR Craft Required
41 cards

Note: This deck uses Instant Fusion and El Shaddoll Winda to minimize bricks but requires Dingirsu, the Orcust of the Evening Star to be on the field with material in order to preotect winda from destroying herself. This deck does not focus on summoning Thunder Dragon Titan on the first turn so Thunder Dragonmatrix was excluded to optimize turn 1. The DPE package mentioned in the combo can easily be slottted in in place of instant fusion and winda

Rokket

Another deck I have little experience with but has great synergy with Orcusts. Rokkets can easily make Chaos Ruler, the Chaotic Magical Dragon without the use of their normal summon through the use of Quick Launch. This section will go over a basic core and the combo that makes chaos ruler.

Rokket Tracer x3

One of our six starters that let us go into our chaos ruler but uses up our normal summon. Its effect to special summon a rokket from the deck allows for an easy level 8 synchron

Rokket Recharger x1

Our rokket tracer target with an effect that's more useful in a dragon link deck

Striker Dragon x1

A key part of the chaos ruler combo as it allows us to add rokket tracer to hand after being linked away and searches a way to special summon it

Quick Launch x3

Our one card starter that allows us to go into chaos ruler without using our normal summon

Boot Sector Launch x1

This card is searched by striker dragon and allows us to make chaos ruler

Chaos Ruler, the Chaotic Magical Dragon x1

The main reason we play this variant. Chaos ruler allows you to search the top 5 cards and search for possible starter, hand trap or just fill the grave with Orcusts

Additional synergy

Chaos space package
good exstenders that can be used mid combo before you lock yourself into darks with tracer or other ocust effects
Ravine package
these cards involve a specific combo that gets you to your chaos ruler without access to tracer

Combo


  1. Activate Quick Launch and special summon Rokket Tracer from the deck

  2. Link off tracer into Striker Dragon and add Boot Sector Launch

  3. Trigger striker dragon and destroy itself to add rokket tracer to hand

  4. Activate boot sector launch and special summon rokket tracer from hand

  5. Trigger rokket tracer effect to destroy boot sector launch and special Rokket Recharger from deck

  6. synchro summon Chaos Ruler, the Chaotic Magical Dragon and trigger its effect

note: the same combo can be done by normal summoning rokket tracer. Follow up also depends on what is milled, added, and in hand at the start of the turn


Ravine combo (chaos space and any dark or light monster)

  1. Activate Chaos Space to discard a dark or light monster and add a chaos dragon

  2. Banish monster in grave and special chaos dragon

  3. Link chaos dragon into Striker Dragon and add Boot Sector Launch

  4. Chaos dragon effect activates to add opposite chaos dragon

  5. Banish chaos dragon to special summon opposite dragon

  6. Activate chaos space in grave to shuffle in a chaos dragon and draw 1 card

  7. Link Striker dragon and chaos dragon into Dragunity Knight - Romulus

  8. Romulus effect adds Dragon Ravine

  9. Discard a card to send Absorouter Dragon to grave and add Rokket Tracer to hand

  10. Activate boot sector launch and special summon tracer

  11. Activate tracer to pop boot sector launch and special summon recharger

  12. Synchro summon Chaos Ruler, the Chaotic Magical Dragon and mill 5

Sample Deck

cp-ur 810 + cp-sr 270
15 UR Craft Required
37 cards

Danger!

rather than a variant on its own I would consider the Danger! archetype as more of an engine to help get Orcust cards in the grave as well being reliable extenders that can even bypass ash. Danger! effects trigger even if discarded by non-danger effects

Danger!? Jackalope x2

Our first danger that's a guaranteed summon, Jackalope either summons itself if it discards any other card except itself or any danger from your deck if does.

Danger!? Tsuchinoko x3

The most reliable danger as any danger can be. It special summons itself whether you discard it or not.

Danger! Nessie! x0-3

This danger allows you to special summon itself or add another danger to hand, a great way to add bigfoot to hand

Danger! Bigfoot! x0-1

Bigfoot has the same effect to special summon itself if it is not the discarded card when activating its effect. If bigfoot is discarded, you get to target and destroy a card on the field

Combo


Dangers are mainly used as extenders but have good synergy with Dark Grepher

Dark Grepher and Nessie

  1. discard Danger! Nessie! and special summon Dark Grepher

  2. Nessie effect to add Danger!? Jackalope? to hand

  3. Trigger grepher effect to discard Jackalope and send Orcust Harp Horror to grave

  4. Jackalope effect to special any danger from your deck such as Danger! Mothman! for a potential rank 4 or another nessie

P.U.N.K

One of our newest additions to master duel and they bring a lot in the form of extension and combo potential and get even better with the addition of Noh-P.U.N.K. Deer Note

Core P.U.N.K Cards

Noh-P.U.N.K. Ze Amin x2-3

Ze Amin is our premier starter for the P.U.N.K. archetype allowing us to search for any P.U.N.K. monster. Not only is this our searcher but is also a tuner giving us easy access to Crystron Halqifibrax

Noh-P.U.N.K. Foxy Tune x3

Foxy Tune allows you send itself and any card, preferably an Orcust, in order to special summon a P.U.N.K. monster from your deck. Foxy Tune can act as a starter alongside Ze Amin

Joruri-P.U.N.K. Madame Spider x1

Joruri is our trap searcher of the archetype and they have a really good trap to search. Also a tuner you can search for a piece of disruption while link climbing into halq

Noh-P.U.N.K. Ogre Dance x0-3

If one monster searcher wasn't enough, why not two? Ogre Dance discards itself in order to search for any P.U.N.K. monster as long as they aren't level 8.

Joruri-P.U.N.K. Dangerous Gabu x1

Our only search target with madame spider as far as an engine Orcust goes. This card is a very simple monster negate that gets added by just doing a P.U.N.K. combo.

Emergency Teleport x2

This card is perfect for P.U.N.K.s as all their level three monsters are psychic

Other P.U.N.K. Cards

Ukiyoe-P.U.N.K. Sharakusai x1

This card allows you to fusion summon a P.U.N.K. monster using a P.U.N.K. monsters from hand or field including himself. The significant part of this is the fusion monster you bring out that allows you to go into a standard P.U.N.K. combo.

Ukiyoe-P.U.N.K. Rising Carp x1

no matter what cards you used to fusion summon this card, you can still go into Chaos Ruler, the Chaotic Magical Dragon using Dia Note and Ze Amin.

Noh-P.U.N.K. Dia Note x1

The card this archetype is waiting for and anyone else that can abuse a halq combo! Dia Note allows you to go into chaos ruler followed by halq with only one card.

Combos


P.U.N.K. Orcust combo (emergency teleport in hand)

  1. activate Emergency Teleport and special summon Noh-P.U.N.K. Ze Amin

  2. Activate Ze Amin's effect and add Noh-P.U.N.K. Foxy Tune

  3. Activate Foxy Tune and send another card from hand to special summon Joruri-P.U.N.K. Madame Spider from deck

  4. Activate Madame Spider effect to add Joruri-P.U.N.K. Dangerous Gabu to hand

  5. Link both P.U.N.K. monsters into Crystron Halqifibrax and special summon Jet Synchron from deck

  6. Link halq and jet synchron into Union Carrier

  7. Activate jet synchron in grave to special summon itself to the field

  8. Use union carrier effect to attach Orcust Harp Horror to jet synchron

  9. Link jet synchron into Linkuriboh

  10. Banish harp from grave to special Orcust Knightmare from deck

  11. Link Knightmare and linkuriboh into Galatea, the Orcust Automaton

  12. Banish knightmare to send World Legacy - "World Wand", banish wand to special knightmare

  13. Use Galatea effect to shuffle in wand and set Orcustrated Babel

  14. Xyz summon Dingirsu, the Orcust of the Evening Star using Galatea as material and attach harp

  15. link Dingirsu and Knightmare into Predaplant Verte Anaconda

  16. Activate anaconda and send Fusion Destiny, send Destiny HERO - Celestial and Destiny HERO - Dasher to special summon Destiny HERO - Destroyer Phoenix Enforcer

Note: having two level 3 monsters on the field also opens up a Cherubini, Ebon Angel of the Burning Abyss line into The Phantom Knights of Rusty Bardiche


Sample Deck

cp-ur 810 + cp-sr 450
15 UR Craft Required 1 UR SD/Bundle/PVE
50 cards

note: This sample deck is 50 cards and is combined with a basic phantom knight engine. From my personal testing I found that it is more efficient to use the P.U.N.K engine to go into Cherubini, Ebon Angel of the Burning Abyss rather than a halq line. This will change once deer note comes out and we gain the ability to go into Chaos Ruler, the Chaotic Magical Dragon. You can swap in cards that were mentioned in the combo for this section if you prefer to have halq as an additional potential play.

Warrior Orcust

many of you may be wondering what this deck even brings to the table. Isolde, Two Tales of the Noble Knights lets us special summon Armageddon Knight from our deck by sending 4 different equip spells to the grave. She also lets us add a warrior we can't use until next turn as potential fodder or follow up.

Core Cards

Sublimation Knight Starter

Sublimation Knight allows to special Squeaknight from our hand or deck by first attaching it as an equip. A Simple starter that can also be added with "Infernoble Arms - Durendal" if the need arises

Neos Space Connector Starter

Neos Space connector allows us to special Dolphin from our deck on normal summon. Dolphin himself allows us to look at our opponent's hand and potentially discarding a hand trap by discarding a card. Even if your opponent doesn't have a hand trap, information on what's in their hand can be crucial to winning the duel

Vision HERO Vyon Starter

Vyon is an extremely expensive starter being UR and sends one of your potential DPE targets to the grave. because of this I highly recommend playing Destiny HERO - Celestial alongside the Destiny HERO - Denier/Destiny HERO - Malicious package

Phantom Knight Starter

potentially one of the best starters, scales discards a card to send clok to add boots for an instant Isolde play. after being sent to the grave, boots can grab Shade as another extender in order to increase the cieling of your combo

Lib Package

Lib sets Monster Reborn is what this is. A big part of our combo with Armageddon Knight sending World Legacy - "World Wand" to grave and fullfilling Lib's conditions

Fire Flint Lady x3

A free extender as long as we have a warrior on the field. Searchable with "Infernoble Arms - Durendal" and Isolde, Two Tales of the Noble Knights but you can't special summon her the turn you searched her with Isolde's efffect

Armageddon Knight x1

One of the best dark support cards ever created and limited to 1 for good reason. We special summon him off of Isolde to jump start our combo

Dark Grepher x1

Dark Grepher is only here in the case that we hard draw armageddon knight

Isolde, Two Tales of the Noble Knights x1-2

Our priority link summon , this card searches a starter to be used for next turn but most importantly it lets us special a starter from our deck immediately extending our combo potential.

Useable Equips

  • D.D.R. - Different Dimension Reincarnation - You discard a card to special summon one of your banished monsters, great synergy with orcusts
  • Moon Mirror Shield - This card lets your ash blossom beat over any monster, can be equiped to any monster and recycled infinitely as long as it is sent from the field to the grave
  • Overdone Burial - A potentially useful card to extend with. You don't run too many high level monsters but this effect comes in handy.
  • Living Fossil - Another extender but with lighter requirements, the preferred card to see in hand
  • "Infernoble Arms - Durendal" - A very useful searcher but requires that it's equiped to a monster. You can equip this card to your opponent's monster and use this effect to grab a starter

Combos


Any warrior starter except scales

  1. normal summon warrior and special second warrior

  2. link both warriors into Isolde, Two Tales of the Noble Knights

  3. Isolde effect to add a warrior to hand (select a starter for next turn)

  4. Activate Isolde effect to send 4 unique equip cards to the grave and special summon Armageddon Knight from the deck

  5. Armageddon knight send World Legacy - "World Wand"

  6. link Isolde and armageddon knight into Lib the World Key Blademaster

  7. Lib effect to set World Legacy Succession

  8. activate succession and special summon armageddon knight

  9. armageddon knight send Orcust Harp Horror

  10. banish harp and special Orcust Knightmare

  11. link armageddon knight and knightmare into Galatea, the Orcust Automaton

  12. banish knightmare to send Orcust Cymbal Skeleton

  13. banish wand to special knightmare

  14. Activate Galatea to shuffle in wand and set Orcustrated Babel

  15. link galatea and knightmare into The Phantom Knights of Rusty Bardiche

  16. activate rusty and send The Phantom Knights of Ancient Cloak to set The Phantom Knights of Shade Brigandine

  17. banish cymbal to revive Galatea

  18. Xyz summon Dingirsu, the Orcust of the Evening Star using Galatea and attaching cymbal

  19. Banish cloak and add The Phantom Knights of Silent Boots to hand

  20. link into Predaplant Verte Anaconda using Lib and Dingirsu

  21. special summon shade and boots

  22. Link them into I:P Masquerena

  23. activate Anaconda to special summon Destiny HERO - Destroyer Phoenix Enforcer

  24. Banish boots to add Phantom Knights' Fog Blade

Scales Starter

  1. normal summon The Phantom Knights of Torn Scales and discard any card to send The Phantom Knights of Ancient Cloak to grave

  2. banish cloak to add and special summon The Phantom Knights of Silent Boots

  3. link into Isolde, Two Tales of the Noble Knights and a warrior starter to hand

  4. Activate Isolde and send 4 equip cards to grave and special summon Armageddon Knight

  5. Activate armageddon knight effect to send World Legacy - "World Wand" to grave

  6. Banish boots to add The Phantom Knights of Shade Brigandine and special summon Scales from grave

  7. Link scales and armageddon knight into Lib the World Key Blademaster

  8. Activate Lib effect and set World Legacy Succession

  9. Link Lib with Isolde into Apollousa, Bow of the Goddess

  10. Activate succession and special summon armageddon knight

  11. Activate armageddon knight and send Orcust Harp Horror to grave

  12. Set and activate Shade

  13. Link summon shade into Link Spider

  14. Banish harp and special Orcust Knightmare from deck

  15. Link link spider and knightmare into Galatea, the Orcust Automaton

  16. Banish knightmare to send Orcust Cymbal Skeleton to grave

  17. Banish wand to special knightmare

  18. Link Galatea and knightmare into The Phantom Knights of Rusty Bardiche

  19. Activate Rusty effect to send scales and set Phantom Knights' Fog Blade

  20. Banish cymbal to special Galatea

  21. Activate Galatea effect and shuffle in wand to set and activate Orcustrated Babel

  22. Xyz summon Dingirsu, the Orcust of the Evening Star using Galatead and attach cymbal

  23. Link Dingirsu and armageddon knight into Predaplant Verte Anaconda

  24. Activate anaconda to special summon Destiny HERO - Destroyer Phoenix Enforcer


Sample Deck

cp-ur 780 + cp-sr 630
14 UR Craft Required 1 UR SD/Bundle/PVE
57 cards

Note: This variant has seen little to no play in Master Duel but was considered to be decent in the TCG due to Divine Sword - Phoenix Blade and Immortal Phoenix Gearfried one of which is banned in MD. This sample deck runs 60 cards due to the fact that we don't want to see more than one equip spell in our opening hand as well as making it less likely to draw a piece of our DPE package.

Reason to play this deck: Isolde has an animation

Mekk Knight Orcust

Mekk Knights and Orcust share lore but the synergy between them leaves a lot to be desired. For mekk knight orcusts to work the deck has to be built to go second to gain the biggest benefit.

Core Cards

  • All mekk knights have the same effect of "If 2 or more cards are in the same column, you can special summon this card (from your hand) in that column" with the exception of Girsu, the Orcust Mekk-Knight

Mekk-Knight Blue Sky x1

The leader of the mekk knights but in this variant we keep him at 1. Blue Sky has the highest potential for gaining resources if your opponent doesn't take care not to put multiple cards in the same column. You can add Girsu as a starter as well as an additional mekk knight

Mekk-Knight Purple Nightfall x3

The best Mekk knight we can start with. Purple Nightfall allows us to search for another mekk knight we need as well as leaving room for them to be special summoned

Mekk Knight of the Morning Star x1-2

Morning Star allows us to search for World Legacy Succession at the cost of discarding a mekk knight or world legacy card. Morning Star also has great synergy with Indigo to make themselves indestructible by battle if the opponent that battles them is in a different column from themselves

Mekk-Knight Indigo Eclipse x1

This mekk knight allows us to reposition our mekk knights in beneficial monster zones

Mekk-Knight Yellow Star x1

Yellow Star allows us to destroy backrow for the cost of banishing a mekk knight from our grave. Banishing Girsu from our grave can benefit us greatly since our orcust link monsters can recycle banished machines

World Legacy's Secret x0-1

This card revives your mekk knight and negates your opponent's monster effect. When paired with Indigo you can potentially negate multiple monster effects. This card is also searchable with Morning Star

Tenyi Package

This simple package gives us a form of breaking your opponents board while also giving us a monster in the extra monster zone

Sample Deck

cp-ur 720 + cp-sr 360
14 UR Craft Required
44 cards

Note: This deck isn't optimized due to lack of popularity on the site but this list is a good basis if this is the variant you want to play. For Mekk Knight specific combos I recommend looking at the Mekk Knight guide

Our Boss Monster DPE

Thanks to fusion destiny, Destiny HERO - Destroyer Phoenix Enforcer has become everyone's boss monster and only requires two effect monsters on the field to summon.

The DPE Package

Predaplant Verte Anaconda x1

Banned in the OCG and TCG, we abuse it in Master duel to summon Destiny HERO - Destroyer Phoenix Enforcer or DPE for short. You can't special summon after using this effect and is left for the very end of a combo or a last resort in some cases.

Fusion Destiny x2

A super generic and powerful fusion card due to the way it sends the materials from deck to grave.

Destiny HERO - Destroyer Phoenix Enforcer x1

Everyone's new boss monster, this powerful fusion has recurring disruption by destroying a card you control and destroying another card on the field at the same time. This effect does not target so it is very hard to avoid the destruction effect and if DPE is destroyed by battle or card effect you can activate his second effect to special summon a Destiny HERO from your grave during the next standby phase including himself.

Destiny HERO - Celestial x1

One of our components for special summoning DPE. The reason we send celestial as one of our targets is his additional effect that lets you draw two cards by banishing himself and another Destiny HERO as long as you have no cards in hand.

Destiny HERO - Dasher x1

Dasher is our second component for making DPE and is very synergistic with Celestial. Dasher lets you special summon the card you draw the first time the draw turns out to be a monster. This helps empty your hand in order to use celestial's effect.

Other Variants

Ogdoadic is a variant thats rarely seen but leans more towards an Ogdoadic variant than an orcust one and I recommend checking out the channel or guide if you wish to play with this archetype Spyrals are a deck all on its own that can make use of an extremely small Orcust engine and the guide for Spyrals is already extremely thorough as far explanations and combos go Time thief have very good synergy with orcust since both archetypes are dark, Time thief are usually better off paired with other archetypes like raid raptors but orcusts do have enough synergy to make the variant viable. If you're interested in this variant I recommend checking out the Time Thief guide and channel

Feel free to comment if there's a variant you think I missed that deserves its own section.

Extenders

  • Gizmek Orochi, the Serpentron Sky Slasher - This card acts as a free extender from your hand or grave by banishing 8 cards from the top of your deck face down. You can send this card to the grave with Orcust Knightmare. Orcusts have no way to interract with cards banished facedown. The effect to special summon can be used during either players turn so you can use this to trick your opponent into thinking you have a hand trap.
  • Destrudo the Lost Dragon's Frisson - Pay half your life points to special summon this card from your hand or grave but you must target a evel 6 or lower monster. This cards level is reduced by the level of the targetted monster and sets up lvlevel 7 synchros or Crystron Halqifibrax.
  • That Grass Looks Greener - As a deck that can play more than 40 cards, you can often mix Orcust with cards that also have effects that activate in the grave to instantly create a large advantage for the player.
  • Foolish Burial - This card lets you send any monster from your deck such as Orcust Harp Horror in order to start your Orcust plays and is considered a staple.

Extra Deck Options

Hand Traps

Useful Techs


This guide covers multiple archetypes that work well with orcusts and there are possibly cards or archetypes I might have missed. That being said, feel free to comment and visit the Orcust channel in the discord if you want to talk about the guide or something specific you want to know regarding orcusts. The channel is full of active players that have experience with different variants and contributed to this guide.


To answer anyones question in regards to the strongest variant, I believe they all excel in different areas compared to others but Pure and Sky Striker are the most consistent and effective in the current meta, as well as being beginner friendly and cost effective compared to others.


Login to let us know what you think! 46 reactions
Nice!
Nice!
16
Funny
Funny
1
Love
Love
26
Woah
Woah
3
Angry
Angry
0
Sad
Sad
0
Comments (23)
Sort by
Best
Login to join the discussion!
Discord Avatar
[-]
3 years ago

I'm loving this guide, the in depth explanation for all the orcust variants really help, now people can test and see the best variant for their play style, now if only Konami release more deck slots to fiddle with...

10 ↑
Discord Avatar
[-]
3 years ago

Thank You for the Guide.

3 ↑
Discord Avatar
[-]
3 years ago

Hi Roki :)

1 ↑
Discord Avatar
[-]
3 years ago

Hello :D

Discord Avatar
[-]
3 years ago

Lets go

1 ↑
Discord Avatar
[-]
3 years ago

Once a faced the ogdoadic variant that was pretty insane and consistent. No matter how many times I disrupted his board, he always came back.

1 ↑
Discord Avatar
[-]
3 years ago

Which engine is the best?

Discord Avatar
[-]
3 years ago

Sky striker/pure/danger are the most consistent. Combo based engines like scrap have strong end boards but are weak to disruption. Engines like Punk and Rokket help to extend without using a normal summon but take up a lot of deck space so it really depends on your definition of what the best is.

1 ↑
[deleted comment]
Discord Avatar
[-]
3 years ago
[deleted comment]

Will fix that as soon as I can thanks! There are probably a lot of issues I haven't noticed so corrections are welcome xD

Discord Avatar
[-]
3 years ago

I'm trying to build a deck orcust/punk to use the synchro monsters like baronne de fleur and the chaos ruler and i did not find the best build.any help plz?

Discord Avatar
[-]
3 years ago

If you want to use cards like baronne I believe using halq, auroradon is the best way but doing so locks you out of links once you use auroradon. Vice versa Orcusts normally lock you into darks so you can't go into Baronne unless you do it early. Afaik there's no consistent way to get your orcusts along with those two specific synchros at the same time.

Discord Avatar
[-]
3 years ago

Tnx bro!

Discord Avatar
[-]
3 years ago

Scrap engine is a nice engine,i try use 3 scrap raptors+3 scrapyards+1 scrap golem+jet synchron or O-lion to active scrap wyvren and orcust engine. The advantages and disadvantages are obvious, you can start your combo with only one card also stopped by one counter.

Discord Avatar
[-]
3 years ago

I will build it right now, thanks for this guide.

Discord Avatar
[-]
3 years ago

This guide is amazing! Great job on writing it. Also, can it be ran the Adventure Engine?

Discord Avatar
[-]
3 years ago

Adventure doesn't mesh well with decks that require a normal summon effect but Orcust have potential if you use P.U.N.K or Rokket to start your plays

1 ↑
Discord Avatar
[-]
3 years ago

I built 40 cards Orcust P.U.N.K. and it's been a lot of fun. Can only recommend giving that build a try. I was running a Danger build before, but this is also pretty decent at consolidating after getting hand trapped.

Discord Avatar
[-]
3 years ago

Hi! So, would you recommend to, if you really have nothing else to add in your side deck, to add other cards from the other variants? That way, if I win game 1 by using a pure variant and going first, and opponent will let me go second, I can play the lunalight or scrap variant to break the boards. That‘s what I mean, because to be real, it‘s so hard to find the variant it fits most since orcusts have so much potential :D

Discord Avatar
[-]
3 years ago

Personal Preference but I’d rather run 2 wand 1 knightmare than 2 knightmare 1 wand. Also 2 Longirsu cause it comes up in some edge cases.

Discord Avatar
[-]
3 years ago

The reason wand is kept at 1 is because it's part of the combo but by itself it's a hard brick while knightmare gets you access to your whole combo as long as you can discard it

Discord Avatar
[-]
3 years ago

sorry for the late comment. i barely check these. Wand when sent to gy can special another copy of itself from hand without dark locking you so it acts as a pseudo extender. I run it at 2 precisely since is a hard brick that you can’t get out of your had turn 1 otherwise (unlinke w knightmare when you just summon it w brass) Thats my reason for that ratio. Longirsu at 2 cause the only other link 3 worth summoning is Unicorn and in the situations when the game grinds for long enough when is both easier and more effective to make another link 3 w a revived tea than to revive longirsu. Again. Personal preference. Run whatever ratios you want anyways.

Discord Avatar
[-]
3 years ago

Could you update the P.U.N.K part with the PK combo? since it is very different, thanks you