Introduction

Prank-Kids is an archetype found in Prank Panic focused around Link and Fusion Summoning, and is comprised of several different types and attributes. All of the main deck Prank-Kids Monsters have the effect to Summon another Prank-Kids Monster from the hand or deck when used as Link or Fusion material for a Prank-Kids Monster, allowing them several 1-to-2 card combo lines that can use any of the Monsters are a starter. With one exception the archetypal Extra Deck Monsters are separated into two categories; two with 3000 ATK and quick effect destruction, and four with 2000 ATK that have effects relating to battle and recurring your Prank-Kids cards.

The high power of this deck is owed to Prank-Kids Meow-Meow-Mu, a Link-1 that makes our 3000 ATK bosses that much stronger and is the enabler of all of our 1 card combos.


Core Cards

Main Deck

Prank-Kids Dropsies, Fansies, Lampsies, Rocksies x 3

These Monsters are played at 3 almost without question. All of them accomplish our basic combos and bring other effects to the table, such as gaining LP, cycling a card from the hand, inflicting damage to the opponent, or sending a Prank-Kids card to the GY. Keep in mind you must fulfil the former effect before Summoning a new Prank-Kids Monster from your hand or deck! This means you must have a card in hand for Rocksies to banish if you use it during your combo. If you find yourself opening too many Monsters feel free to drop Rocksies down to 1 or 2, as it is not essential for our game plan.

Prank-Kids Place x3

Place boosts our consistency by functioning as 3 extra copies of a Prank-Kids Monster. While the ATK modification for both our and the opponent's Monsters is a useful effect, the true power of this card allows us to structure chain links in a way that makes it impossible to negate our Prank-Kid Monster effects. By selecting Place as the final chain link, the opponent cannot respond to our searching and Summon effects with cards like Ash Blossom & Joyous Spring. Keep in mind the opponent must control a Monster for this to be usable.

Prank-Kids Pandemonium x2-3

Pandemonium is our Fusion Spell, searchable during our combo lines and most importantly a quick-play allowing us to Summon our most powerful boss Monster on the opponent's turn. 2 copies is the absolute minimum but 3 copies can't go wrong.

Prank-Kids Pranks x1-2


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3 years ago

Prank-Kids best deck lets goooooooooooooo

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3 years ago

Guys we need a space to see where all of the "introduction to..." series are

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3 years ago

didnt expect to see some guides so soon, anyway, thanks for the knowledge!

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3 years ago

I have build this deck under 8k gems ( 5 10pulls in the secret pack, + the 3 bundles = 5000+2250=7250). I highly recommend it, its core is budget friendly and the remaining cards are stables that you will craft using your resources. Those stables can be used in any deck so you would have build this deck and have gems remaining for your second deck and stables.

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3 years ago

Honestly, if you are a duel links player coming to Master duel for the first time, I HIGHLY recommend building this deck. The combos make a lot sense and even if you don't really know what you are doing and don't play it the best, you can still wind up with a pretty insane board.