Fus-Roh-Dah!

Greetings, Adventurers! Welcome to the wonderful world of RPGs! Today we're releasing the 17th iteration of Skyrim - Skyrim: The Yu-Gi-Oh! Edition!

Do you like First-Person RPGs? Do you like interaction? Do you like making your opponent hate you? Two of those questions will be answered in this guide, and maybe more!

Buy Skyrim: The Yu-Gi-Oh! Edition today for the low cost of only $199.99 and your soul!


Real Introduction

Welcome to Mysterune Runick, a heavy mill-focused deck.

Now, you may be asking: "Why would I play a mill-focused deck when I could just play my (insert meta deck here) instead?" Good question. Because Runicks are fun and can be splashed into pretty much any deck that doesn't care about a Battle Phase.

So what are Runicks?

Runicks are all based on a mage's journey through Norse Mythology while utilizing the Germanic runes known as "Runicks".

The archetype is almost entirely comprised of Quick-Play Spell Cards that's primary win condition is Deck Out while continually refilling your hand in order to keep ahead of your opponent while doing so.

The main strategy is to interrupt your opponent while utilizing the defensive effects of your Runick Fusions - or whatever other monsters you're using - to ensure your opponent isn't able to disrupt your game plan.


Breakdown

The Runick Archetype is split into 4 types of cards: Quick-Play Spells, Fusion Monsters, a Continuous Spell, and a Field Spell.


Quick-Play Spells

Each of the Runick Quick-Play Spells all have two effects. The first is their unique effect, the other is to Special Summon a "Runick" monster from your Extra Deck to your Extra Monster Zone. Each card is a hard once per turn, so you can only pick one effect or the other. Activating any of these cards will skip your next Battle Phase, so if you plan on attacking, play wisely.

Additionally, each unique effect will banish card(s) from the top of your opponent's deck face-up if they successfully complete their primary effect. Please be aware that the banishing is mandatory, so if you cannot banish any cards from your opponent's Deck, or they don't have enough cards left, you cannot activate the card's unique effect.


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2 years ago

This guide is so good wtf

MasterduelMeta guides have been getting so good recently its crazy

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2 years ago

well, i hate them already good luck people

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2 years ago

This deck seems incredibly obnoxious. Like wtf a draw 3 every turn? Isn't that super busted?

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2 years ago

Yes, yes it is.

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2 years ago

In the case of invoke mysterune you draw 12 then draw in enemy turn

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2 years ago

care to elaborate a bit more? I am missing sometihng here...

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2 years ago

3 reasoning and 3 monster gate, mill half your deck who cares then recycle the fountain because it's soft opt.

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2 years ago

Same, how do you draw 12?

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Runick Fountain is soft once per turn

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2 years ago

OK but I dont see how that's something unique to the invoked variant.

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2 years ago

Because meltdown in a plus 3, add alister, summon add invoke, do your combo to make mechaba, return Allister to the hand with invoke. You lose no cards from this, follow up, a negate, and a pump from one card. And monster gate and reasoning fills grave and summon Ali, mill a fountain and you can easily get 6 draws in one turn

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2 years ago

yeah so anyway here's cyber-stein turn 1, summon exterio, good game, thanks for playing, super fun and interactive and full of back and forth gameplay

seriously though, the invoked variant is bananas good. and fun.

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2 years ago

MD didnt need another deck for degenerates ffs konami

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2 years ago

Great guide, and also fun to read

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2 years ago

This guide is amazing but I noticed Invoked Augoeides was put in twice for the invoked variant

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An oversight, I'll fix when I can

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2 years ago

im gonna try out runicks with endymion. It might go insanely well or just suck. Thats so fun about runicks. You dont know how its gonna turn out until you tried it

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2 years ago

How about Evil Twin Runick?! It's so strong at Draw and Control: https://www.masterduelmeta.com/saved-decks/6399d4e96b1517487d42132d

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2 years ago

Where is Runick Dark Magician

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2 years ago

why do we need another variant to play bcs we will be skipping the next battle phase when we use the runick spells

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2 years ago

Can you post an Invoked example decklist?

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There's multiple sections to the guide. Switch to the Invoked tab about midway through for Invoked lists

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2 years ago

**** man I'm blind ... didn't see the sections.

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2 years ago

Just add 3 aleister and 3 invocation?

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2 years ago

You forgot Runick/Witchcrafters/Spellbooks in tier 0

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2 years ago

**** what a good job

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2 years ago

We play messenger of peace on pure Mysterune nowadays in ocg.

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2 years ago

I can't find the variants of this deck on the discord. Can anyone tell me how to find them?

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2 years ago

They all exist in the Runick channel.

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Overated deck, just like eldlich. Look now the golden boy is not even on the tier list. But spright-runick though, that's something diffirent

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2 years ago

Disgusting deck. Heroes with dark angel was super satisfying though

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2 years ago

How about Runick Evil Twin? I've seen some TCG decks do well, though they did include Sprite, is the non-Sprite variant still decent do we reckon? Deck list 👀?

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2 years ago

Runrick already dominating? That is a massive concern

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2 years ago

Now i've been playing shaddoll ever since its conception in DUEA OCG, but i never thought of even using it together with Mysterune as engine. I need to know how, because ofc i need to play it 💀

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2 years ago

Flowchart?

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2 years ago

How well could live twin runick be?

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2 years ago

runick fountain must be limited

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2 years ago

I've been running the musketeers version for a while. Something that is not mentioned - a good XYZ option you can go into is Machinex, which can be somewhat troublesome for some decks to deal with.

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2 years ago

does this type of deck really needs a written guide?

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2 years ago

where is Chaos hunter and cyber valley did noobs made the guide

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2 years ago

Huh?