Contents

  • Introduction
  • Core Cards
  • Combos
  • Common Techs and Staples
  • Engines and Packages
  • Pros/Cons of the Deck
  • Example Deck List(s)
  • In Memoriam (Crystron Halqifibrax)

Introduction

Special Thanks

HUGE special thanks to

and whose contributions to this community in the Vampire and Zombie World channels, as well as this guide have been of significant impact and guidance. Their knowledge and insight is an inspiration to us all.

and

About the Author(s)

whose contributions to this community in the Vampire and Zombie World channels, as well as this guide have been of significant impact and guidance. Their knowledge and insight is an inspiration to us all.

and are individuals who really like talking (at length) about Zombies, especially Vampires. These long time Duel Meta Corp. community members have finally teamed up to create the informational Super-Duo you'll learn to love. They hope you’ll find value in this collection of resources that have been organized for the community. They’re open to feedback, new information, collaboration, and always happy to just chat so feel free to reach out in the MDM discord channels!

State of the Deck

The Zombie World deck type is a versatile deck type specializing in controlling game play through manipulation and exploitation of the graveyard.. This deck prefers to go first in the coin toss, as it requires an established board to function optimally, and is very vulnerable to disruption. While not an outright meta contender, this deck has seen consistent Rogue-tier representation throughout Yu-Gi-Oh history. While Master Duel is still behind on some of the latest Zombie support recently released to the TCG this deck can still yield formidable boards in a myriad of ways for both ladder and tournament play.

and

What is Zombie World

are individuals who really like talking (at length) about Zombies, especially Vampires. These long time Duel Meta Corp. community members have finally teamed up to create the informational Super-Duo you'll learn to love. They hope you’ll find value in this collection of resources that have been organized for the community. They’re open to feedback, new information, collaboration, and always happy to just chat so feel free to reach out in the MDM discord channels!

Zombie World is a deck type that generally focuses on accessing important combo pieces via milling to set up a board that, at minimum, consists of the field spell Zombie World and the main deck monster Doomking Balerdroch. β€œZombie World” is the central card of this deck. β€œZombie World” makes all monsters on the field, and in the graveyards zombie type monsters, and restricts tribute summoning to Zombie types only. Zombie world is a β€œfloodgate” style card as its effect supports the controlling player's monster type, but can severely limit your opponent and lock them out of making their own plays. This in turn adds synergy to the way we can extend our plays, whether by resummoning monsters via Mezuki’s graveyard effect, allowing normally non-zombie monsters to be used to link summon into monsters requiring zombies, and most importantly, allowing our boss monster β€œDoomking Balerdroch” to have additional ways to trigger its effects, turning what would otherwise be a 2800 attack beater into a threatening presence with the ability to negate monster effects and remove monsters via non-targeting banishes. As such we want this card on the board as soon as possible and we will want to protect it, as our opponents will surely work to remove it as fast as possible.

The beauty of the deck is in the various ways it can be built and piloted. The deck can function as either a control or combo oriented deck, and in some ways can be piloted as both. There are multiple variants and engines that can help the deck adapt to the meta and serve as a force to be reckoned with. The deck is not without its flaws, having multiple points of disruption via common hand traps, and most variants struggle to go second. Despite this, the deck rewards those who are willing to experiment, both in deck building and in combo routes, as you will often find yourself in situations where unconventional combo lines can lead to victory. It also helps that β€œZombie World” as a card, while seemingly passive on the surface, can also help shutdown certain strategies by its very nature of changing monsters into zombie types, making strategies reliant on specific types struggle.

The basic core zombie world core effectively comes in 1 box. To be more specific the Secret Pack :Abyssal Underworld contains most of the core cards you will need to pilot this deck. This makes it a fantastic value for gems, and crafting material, as you can effectively craft 1 card and pull the rest from the unlocked secret pack!


Core Cards

Main Deck

Uni-Zombie (3x)


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3 years ago

Bruh this is no introduction. This is a zombie bible

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3 years ago

Zombible. It was right there

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3 years ago

Unfortunately master duel website management names any initial guide as "introduction" regardless of how comprehensive it is.

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The Master Duel Necronomicon

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3 years ago

I started reading this and ominous music started playing all around me.

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3 years ago

Lmao

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3 years ago

πŸ™

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3 years ago

to the authors, first of all this guide is amazing! but what do you guys opinions about vampire fraulein and red-eyes zombie dragon (more as like a spicy option)?

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3 years ago

Thank you! Those are always fine to play, only thing is they don't help facilitate the Zombie World strategy themselves and can sometimes be seen as win-more. Fraulein can be a nice surprise during the battle phase, but most decks will be set up by the time they enter battle phase, meaning they more likely have the tools to deal with Fraulein by then. And seeing Fraulein when going first can be seen as a brick since you're not able to do anything with it (besides send it to the graveyard to trigger other Vampire monster effects). Red-Eyes Zombie Dragon is a beatstick and can get to really high attack values, which is a plus, but we usually prefer boss monsters that are more proactive (providing negates or removal) or help serve as extenders (which Red Eyes Zombie Dragon unfortunately doesn't assist with). There are also other ways to reach high attack values, like with Accesscode lines, and even Eldlich can use come close to meeting the attack threshold Red-Eyes Zombie Dragon usually reaches. It's an extra deck monster though so I see no harm in putting it in if you have the room for it!

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3 years ago

I think there might be one too many words for us true Yu-gi-oh players πŸ‘€

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3 years ago

Rip halq

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3 years ago

yeah.. nice guide! tho im waiting for other zombie support to update my deck like Alghoul, Mad Mauler and synchros.. hehe!

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3 years ago

Would be nice to update this guide with the new Zombie Support cards from the Immortal Glory Structure deck. Red-Eyes Zombie Dragon Lord is live and it makes the deck oh so much better!

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3 years ago

Can you cover a bit of the new synchro zombie support that was added with the structure deck?

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3 years ago

First, this is an excellent and very comprehensive guide.

Just a few pieces of info from my own experience, if you play the eldlich engine I'd highly suggest including the vampire link 3 in your extra deck as it can be made while you are zombie locked by scarlet sang and helps you push for game. You can also play lord of the heavenly prisons with the eldlich engine to allow you to effectively search (set) grass from deck when flipping a trap or quickplay spell on your opponents turn. You can also opt to play skill drain alongside rivalry as the branded fusions, golden lord, and doomking are fine to function simply as big beaters.

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3 years ago

I agree! In a 40 card Eldlich build focused on floodgates that only techs in the minimum of the Branded package (3 Branded Fusion and 2 Fallen of Albaz), Heavenly Prison worked great! I haven't used it in 60 card builds since I build it with less floodgates in mind, but like you said, it's super valuable just as a way to search Grass or Branded Fusion if needed!

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3 years ago

Been interested in Zombies for awhile, Balerdroch gives me UTC level boss monster vibes.

On that note, as primarily a Dino player (deck just clicks for me) what variant would others suggest running?

Got my eye on Branded (have branded despia built) or Vampires (something different).

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3 years ago

In the current state, my opinion is any Branded variant is the best variant. If you prefer combo decks, the 60 card grass Branded variant listed in the guide is highly recommended - it has many combo routes while not having huge weakness a lot of combo decks have (doesn't die to Maxx C, Nibiru, etc). If you prefer floodgate type control decks, teching in three Branded Fusion, two Fallen of Albaz, one Necroworld Banshee, one Zombie World and one Doomking Balerdroch to a standard Eldlich control build will set you up well, and you can add more stuff as you feel comfortable (e.g. super poly, Aluber, Branded Opening, glow-up bloom, uni-zombie, etc)

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3 years ago

now , this is what i call in-depth

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3 years ago

for the Basic Beatrice Combo WITHOUT Vampire Ghost - the Domain visual is missing.

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3 years ago

This is an absolutely excellent write up, If you do this for the love I would be more than happy to support your work. You have inspired me to play Vampires and I would like your input on what variant is the best. Also with the addition of vampire voivode is the above vampire deck reflective of the options? The ladder above platinum is riddled with branded decks full of handtraps and would like to know best ways to deal with em. I am a dragon link main, I am not use to not playing through the negates

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3 years ago

Very good guide but as a yugioh player I ain't reading allat

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