Notes & Combos
Bored and in need to learn a new skill with minimum budget to survive ladder while also playing something that didn't feel like a "compensation list", Paleo-Frog was the result.
Maxx C cuz broken
Frog ratios: Dupe at 2-3 ("I care only about the attack block" vs "I need more starters/material for Ronin)", Ronin at 1-2, and Swap at 3, because it kickstarts everything.
Prison Lord at 1-3 to protect traps from getting nuked before being activable (Still won't save you from being Match'd).
Reckless at 2-3 for consistency, Canadia at 3, Dinomischus at 2-3, Marrella at 2-3 and Pikaia at 1+3, Olenoides at either 1 or 2, Leanchoilia at 1-2. Compulsory and Torrential (2-3) are good NR removal.
Seven Tools at either 2 or 3 to protect backrow and from getting Evenly'd.
Judgment and Strike played at max copies available due to being both broken and countering pretty much everything they cover, while also protecting your board.
Evenly and Ice Dragon Prison at 2 because they're busted but also because they're respectively "hard second and hard first", respectively.
I play Utopic (Slash+Draco) Tech, so I use Pure Light (recycles cards, even Toad), Cat Shark (Xyz ATK boost) and Javelin (ATK-zeroing + negate) as they are NR "non-Numbers" with decent effects
1 Anom, 1-2 Opab and Toad are mandatory.
Downerd-Zeus for "cheap" end board, Phoenix for backrow removal, Masquerena and Unicorn for Quick-disruption, and Borrelsword for emergency OTK.
Infos on r/masterduel's Discord server