Notes & Combos
basically we are playing @ignisters
turn 1 we make the arrival turn 3 we make accesscode and go for game
if they make us go second we try put 8k+ damage on board, usually accesscode,+ UDF and/or apollo USA
every line goes through zenmaity so we play tons of lv3 engines and extenders to turbo it out some hands are super cracked and we can end on things like turn 1 arrival+toad or arrival+UDF
if your 6th sense tells you the opponent is playing kaijus/blind 2nd we try end on apo+UDF+toad+bahamut+i.p instead, so that we don't lose to 1 kaiju only