Notes & Combos
The main goal turn 1 is to end on Colossus + Mirrorjade or Dragostapelia, in addition sometimes you can end also with:
- BiR to summon Chimera or a different fusion
- {Fairy Tail - Snow}
Other notes:
- Shrouded is to help with consistent and to get Albaz in GY for BiR. (Striker let's you link off Albaz).
- BiR in is extra disruption, tool for grind games and also a way to extend or protect your Lubellion from target effects.
Tech choices:
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1 Imperm and 2 Droplets for versatility, droplets being able to use in more way, and not 3 as I prefer to draw different names so I can also use them together. (Also for Crossout).
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Called by and Crossout to protect my cards and often can be used as disruption (even more vs Despia since we share BF and BiR)
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Ash is very generic and also can be used vs Maxx C.
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2x Maxx C as it resolves less, a lot of decks don't care about it and it's less useful going first.
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{Triple Tactical Talents} has been really good, looking at their hand after they hand trap me won me all the games I did, knowledge is power! Draw 2 for desespared times, gotta do whatcha gotta do. Take control effect comes up more rarely.
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Goddess outs unaffected monsters and can be used in other situations, having materials for it might not be very easy but for it's purpose you can find time to gather them. Dharc helps with materials (Lyna can be another option).
I don't have room for Alba Lenatus as imo it accomplishes less than the cards I have in my extra.