Notes & Combos
At this point in the game, while in Diamond, I was primarily going against Adamancipator [40 + 60 card variants], Pend Magician, Floo, Labrynth, and other random decks. Generally, when going second against Adam/Pend Mag/Floo, it usually very very tough to come back, given how slow the deck is and the negates/interactions the other decks put up. Even opening Ash/Imperm against Adam/Pend Mag never seemed to do much since they always kept going. Pend since they just keep effects going like crazy and Adam since it always seemed that when I stopped them from getting Block Dragon 1 way, they either opened it, had something like Foolish Burial, or some other stuff to still make their way to it.
Otherwise, when you open alright, you can usually do decent against other decks if they don't open s/t removal / Evenly Matched while you don't have Judgment set.
I only really added Maxx C in my last 10ish games thanks to the Traptrix channel and zeroender saying so. I really don't like Maxx C.. but it did save me against a Drytron deck and maybe won my last game going second against Pend Magician. I had a giant hand while they were comboing still and then they just scooped.
Prior, I did have Iron Wall in the deck, but I did remove it, as I wasn't really seeing Runick my rank-up day. I did also remove 1 Gravedigger's and replaced it with Floodgate, as.. Gravedigger's is super dead against Pend and I drew them too many times against them.