Notes & Combos
Hopefully last D1 without the new BE support, which will make this abomination actually look slightly more like a Blue Eyes deck lol.
Pretty fun to play all things considered. Extenders is the name of the game. Main goal is to go into halq and dagda to scythe lock your opponent (shocking I know). If you open both punk engine and chaos space/baby chaos dragons you can go into halq and apollo with no interruptions. If you god hand you can go halq apollo and Number 38 (Levianeer) or Hot Red (if you opened adventure engine and decide to sacrifice your omni like a gambling man).
Adventure engine is only here to give you an omni before 5 summons so you dont get nibbed. It wont be necessary when we get P.U.N.K Deer note (Probably).
For those that dont know. Dagda sets scythe, halq tags out during opponent turn to summon T.G. Wonder Magician, popping Scythe and sycning into Baronne.
I was also running 2x gamma and a driver, which is probably better since this deck doesnt have much interaction outside veiler/nib and 3 droplets. They never came up after I put them in the last few games to D1 though, so it didn't feel proper to include them. I do recommend trying em though.
Again, if you have specific questions just @Chase in the Blue-Eyes channel. My replay ID is 486-595-662. Most of my replays are of this deck and the last two will probably be two Diamond 2 games that I just finished to get to D1