Notes & Combos
60 card version of Dragunity Dragonmaid, using a small Rokket engine as extenders. Compared to the 40-card version it is less consistent and has a lower floor (since you don't always open the Dragunity engine) and more expensive, but it's ceiling is higher and it plays better through interruptions. Some of the cards in this build were me playing around with different techs, such as Small World plus the Chaos Ruler + Areadbhair line, and be replaced by more consistent starters/playmakers.
Your main gameplan is different depending on which engine you open, but the most important one is Dragunity, with either Remus, Ravine, Small World or Tempest in hand (you can also fit both a Terraforming and a Gold Sarc to make it easier to get to it). Going through the Dragunity combo means at least three interruptions, but depending on your hand it can go up to 6 interruptions from different types. If you open only the Dragonmaids then your ceiling is drastically lower, but you can still end on 2-3 interruptions depending on hand and board state. The Rokkets are the weakest starters by far so those are your worst hands.
Small World bridges are mostly focused around getting to Remus, but you can also use them to get to Legatus, Parlor or Chamber depending on the situation. The main bridge is Nocto, which can be bridged from every HT aside from Maxx C, and Chamber which can go from Maxx but not Veiler/Droll.
Replays at 787-469-856