Noble Knight

Diamond I from on July 15th, 2022
cp-ur 720 + cp-sr 600
60 cards

Notes & Combos

**How to Play Going 1st

The best Turn 1 end board is Charles, Borrel, Gearfried, Colossus (2 negates, handrip, QE pop, no adding)

If you draw a Tuner extender (Renaud, Oliver, or Instant/Ready Fusion), then the combo is potentially Nibiru-proof as Isolde can mill 9 and summon Gearfried as the 4th summon.

Step-by-step combo lines in Season 6's Diamond 1 list: https://www.masterduelmeta.com/top-decks/diamond-i/june-2022/infernoble-knight/jasonmerlin/Nyg_8

** How to Play Going 2nd

Weaken their board w/ Arfeudutyr, Custennin, Dracoback, or Chalice

Then:

  • Extend into Halq combo for OTK

If no OTK, try to:

  • Send the trap to GY for follow up
  • Summon GF as he can solo simplified game states

** Deck changes from Season 6 to Season 7

  • Removed 1 Gawayn, 1 Custennin for 2 Astolfo. Astolfo is a more powerful extender. Potential 2-card Halq w/ Renaud or Fusion
  • Removed 1 Karbonala for 1 Flame Swordsman. Makes Fusion + Renaud a 2-card Halq
  • Removed 1 Trap for 1 Called by the Grave. Trap is bricky. CBTG protects hand.
  • Removed 1 Brothers for 2nd CBTG. Also to draw better hands
  • Removed 2 Kaiju for 3rd Ash and 1 Chalice. Kaijus were fun in SwoSo/DPE meta. But Ash + Chalice are good techs for Floo meta
  • Removed 1 Caliburn for 1 Dracoback. Dracoback helps break boards. Tutor it out with Glory onto a Artorigus/Medraut/Borz
  • Removed 1 Rank 4 Artorigus for 1 Accesscode Talker. Needed an out for Skill Drain

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