Notes & Combos
Playstyle: Midrange/Combo
The game plan for United Noble Knights is to establish resources/disruption on turn 1 then use toolbox options like Once Again to infinitely grind. With the addition of Cupid Pitch, the deck can set up a resilient turn 1 board of Charles + Savage alongside other monsters like Colossus, IPG, & Baronne that are accessible through extenders. IPG helps protect the deck from hand traps and because the deck plays so many equips, it's common to summon him off of Isolde before you make Halq. When forced to go second, the deck aims to pick apart an opponent's board with a conga line of floating Noble Knight Xyzs before committing to an Isolde summon.
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The Halq Combo (3-zone)
- Make Halq (usually through Isolde first), summon Jet Synchron
- Halq + Jet -> Auroradon, trigger Don to summon Tokens
- Auroradon tribute itself + a Token for O-Lion
- O-Lion + Token -> Captain Roland, trigger O-Lion effect to summon a Token
- Use Jet Synchron to discard a spare card to summon itself (the discard is usually what you add off of Isolde)
- Jet + Token -> Cupid Pitch, raise to 5*
- Cupid + Token -> Savage Dragon, Cupid triggers to add Nemeses Corridor
- Summon Corridor shuffling back a banished card
- Roland + Corridor -> Charles
- (If you have a 4* extender, use that for the Charles and use Corridor for Colossus.)
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