Kozmo

Diamond I from on June 16th, 2022 • 4 comments
cp-ur 780 + cp-sr 600
10 UR Craft Required
46 cards

Notes & Combos

Deck focused on going first but good enough to go second.

Main focus is OTK opponents by floating up and down with support from DPE and Scythe locking out enemies.

Turn 1 focus end on tin can to search Sliprider, Dark Destroyer + whatever needed based on hand. I always banish 6 for prosperity to get Tin Can or Artifact Sanctum. Never search Dark lady as you can float down but if you draw it, you can end on Dark Lady to negate. Ending on DPE is also very powerful.

Use DPE or Sliprider to pop Scythe if you hard draw. You CAN pop Kozmotown to search cards to OTK/Kozmojo but the return to hand effects super helpful.

Most of the time you will special summon Scythe using Artifact Sanctum. Ash and Infinite Imperm can stop this so it is super important to bait those cards out. Maxx C, Called by the Grave can be used in the opponents turn. You can use Dest Fusion to bait Ash on your turn but they may have 2. Only activate Scythe (from Sanctum or popping) after they summon so they cannot Imperm you.

Dogmatika and Kozmojo are used to remove cards and break combos. Kozmojo can be used to remove DPE in grave during draw phase (next turn) or AFTER DPE activates effect as it forces enemy to pop their own card. You cannot special from extra deck after using Dogmatika so be careful.

If you have 2 Kozmo cards on the field you can OTK 90% of the time especially if you have a ship in hand. Use Dark Destroyer/DPE to pop ships for Farm Girl to search and special summon.

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3 years ago

So unbelievably based

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3 years ago

GigaChad

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3 years ago

Extra deck used for versatility, most common cards are Relinquished (people are stupid) into Verte for DPE, DPE from Dest Fusion, Cyber Dragon Infinity. Other cards are available (feel free to change) but in 99% of cases if you can bring out Zeus you can OTK. Zombie is there in case there is a massive tower or Dogmatika Target as you can get 2 Dark Monsters fairly easily, DPE + Dark Destroyer or use Strawman to bring Dark Destroyer back.

Things to consider: If you float down on enemy turn to pilot, pick Wicked Witch in def as she cannot be destroyed if you pay 1k. If you are 100% sure they cannot remove cards you can end on Tin Can to search on end phase.

You can tribute Artifact monsters to summon Sliprider and pop back row. This also turbocharges OTK combo if you have DPE or a pilot/ship.

Bait negates and destroy with cards with 2 effects like Tin Can, Strawman or Wicked Witch.

There are so many combos to OTK I cannot list them all, research to find out all of them.

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3 years ago

I play an extra-deck heavy kozmo list as well, and Strawman is another strong card to float into that enables XYZ plays. Being able to SS a banished kozmo and tag out into another kozmo lets you go into CDI/Zeus pretty often.

Also, I've had CD Nova's floating effect win games for me. Mechaba and Barbaroid are good options to consider.