Kozmo

Diamond I from on June 16th, 2022
cp-ur 780 + cp-sr 600
46 cards

Notes & Combos

Deck focused on going first but good enough to go second.

Main focus is OTK opponents by floating up and down with support from DPE and Scythe locking out enemies.

Turn 1 focus end on tin can to search Sliprider, Dark Destroyer + whatever needed based on hand. I always banish 6 for prosperity to get Tin Can or Artifact Sanctum. Never search Dark lady as you can float down but if you draw it, you can end on Dark Lady to negate. Ending on DPE is also very powerful.

Use DPE or Sliprider to pop Scythe if you hard draw. You CAN pop Kozmotown to search cards to OTK/Kozmojo but the return to hand effects super helpful.

Most of the time you will special summon Scythe using Artifact Sanctum. Ash and Infinite Imperm can stop this so it is super important to bait those cards out. Maxx C, Called by the Grave can be used in the opponents turn. You can use Dest Fusion to bait Ash on your turn but they may have 2. Only activate Scythe (from Sanctum or popping) after they summon so they cannot Imperm you.

Dogmatika and Kozmojo are used to remove cards and break combos. Kozmojo can be used to remove DPE in grave during draw phase (next turn) or AFTER DPE activates effect as it forces enemy to pop their own card. You cannot special from extra deck after using Dogmatika so be careful.

If you have 2 Kozmo cards on the field you can OTK 90% of the time especially if you have a ship in hand. Use Dark Destroyer/DPE to pop ships for Farm Girl to search and special summon.

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