Notes & Combos
Starting Turn: Going first you want to set up Scythe with DPE and 2 set Fog Blades. Depending on the hand, I try to make Apollousa with Dagda to make sure Verte resolves.
I never shotgun the DPE because it makes you very vulnerable to Called By since you lose valuable disruption. It also better plays around Imperm and Ghost Belle. Even if they have a Kaiju you still usually have 2 Fog Blades to protect you from getting otkd and Phantom Knights in grave with Celestial for excellent follow up.
Extra Deck Slots: The extra deck is tight and Rhongo generally feels like win more since if my hand can end on it, I could also end on Scythe lock with 2x Fog Blade which should win you the game anyway.
Almiraj is a must include since one of the issues with the deck is not having access to two level 3's monsters. Almiraj lets you at least make Verte if you only have Boots, Gloves, or Cloak.