Notes & Combos
The Floowandereeze core is pretty tight, so imo the only things that are worth talking about in the main deck are:
- Droll & Lock Bird: A surprisingly powerful hand-trap that truly shines in the mirror match (the most annoying and time-consuming match that you can ever stumble across — I can't tell you how many mirror matches I could have won but I ended up losing just because of time limit) - Droll speeds it up!
- Book of Moon: Its utility to protect the birds from imperm/veiler/droplet, bait negates and ensure your statue's safety is what made me include this, rather than Book of Eclipse, which does pretty much the same, and can also bait ash, but can't protect statue, which I've found to be a big selling point of Moon > Eclipse.
- Called by the Grave: Only way to deal with Ash and can also deal with most other handtraps if you lack Advent/Book of Moon. Can brick with Shifter but I've found it very useful to run (You can also see in my replay how useful it was!!)
- Infinite Impermanence: Necessary imo, ever since I started running this card over backrow clearance, the winrate has only been going up.
Extra deck: Not used as often, BUT definitely worth being there, I run 3 copies of the zeus engine to up my chances of them not being banished with Extravagance; Starling and Thrush are great to beat, otherwise unbeatable big monsters (except by running over them with Zeus/Underworld Goddess); Wynn to ****** Baronne and Anima wins games on the spot!
Player id: 521-780-992