Orcust Mekk-Knight

Diamond I from on November 17th, 2022 • 12 comments
cp-ur 1080 + cp-sr 720
21 UR Craft Required 1 UR SD/Bundle/PVE
60 cards

Notes & Combos

TIER LIST WHO!??? :)

This deck works bc it takes advantage of some really good cards that most decks can't use, and mashes it all together into one cohesive strategy. Urgent Schedule (MVP), Lib the World Chalice, Mekk-Knight Purple, Scrap Wyvern, Chaos Ruler, Dingirsu, etc. It can also play board breakers like Evenly Matched and Dark Ruler no More because we don't care if we OTK turn 2 or not. It can just break the board and set up multiple interruptions.

The main combo is through scrap wyvern. It brings out Golem and then loops recycler from GY multiple times to set us up with all our orcust pieces. Recycler will send World Wand to allow us to go into lib. Wyvern pops a card on opponents field while lib (non-targeting) shuffles one as well. We can set up an Apo after this to protect our orcust plays before we lock into darks. Also, side note* if urgent schedule was used to get to Wyvern, Wyvern eff will trigger Citadel in GY to summon itself, which also chain blocks Wyvern eff to summon out Golem.

The Mekk-knight and Psi-Reflector engines are supplementary to that main combo line, but they can win games on their own too when we don't draw any scrap stuff. These engines both don't use our normal summon, and put a lot of pressure on the opponent to use up that imperm or ash blossom they've got :)

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3 years ago

This deck is sick!

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3 years ago

What a cool deck!! Do you happen to have any replays saved?

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3 years ago

yeah! my profile ID is 987-364-656. I have some public replays on there!

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3 years ago

Your latest replay is featuring a new version of the deck. I'm so looking forward to see your list for next season 🤠

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3 years ago

haha thanks! it's cool to know people are looking up my replays! and yeah, once i made diamond 1 i started experimenting with a bunch of different engines to combine the deck with that can work as extenders to push through more stuff. i saved one replay that showed some of that all working together nicely bc i thought it was kinda cool ahah.. it's more of just a "fun" build right now, but there's some ideas in there i might test out for real next format! >:)

*so yes, that most recent replay is certainly not the build i submitted to masterduelmeta haha, but all the other replays are showing off what my real list does

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3 years ago

any replays?

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3 years ago

Replays

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3 years ago

since it's not mentioned in the deck title: this deck is a blind second deck!

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3 years ago

Would you replace anything for a 2nd galatea?

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3 years ago

yeah this list was before the announcement of gala going to 2. (yay!) I will add a second gala for sure. also, gala to 2 makes a second dingirsu pretty useful too so i'll try to squeeze in 2x of both. the non essential cards in my extra right now are savage, phoenix, brute enforcer, and dharc. so out of those i'd choose which to cut to make room for more orcust extra mons.

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3 years ago

best bet would be brute and savage perhaps?

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3 years ago

probably. I rly like savage tho aha... it comes up more than you'd think and it's the only s/t negate this deck has. you can make it when you bring out girsu with harp-- summon girsu in a zone w two cards in its' column, and it becomes a tuner (the forgotten effect haha).. bring out harp with wand and that's a lvl 8 synchro. you'll still have a cymbal sent by girsu in gy to be able to make gal > ding > i:p with the leftover recycler and golem on board if you just made a two neg apo with wyvern and lib. you can use ding second eff to attatch back the banished cymbal so you'll still have the ding summon as an interruption next turn. this line is useful when you used evenly or dark ruler no more to break the board and need to shut down their turn 3 guaranteed. if i know they're adding a branded fusion to hand next turn I prioritize savage.

so it'd be between savage or dharc i think

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