Notes & Combos
Final version of my heatsoul control deck.
I dropped most of the traps in favor of handtraps since it's better to have continually live draws off heatsoul draws. Droplet is a godsend going first and second and parallel exceed makes bagooska lines accessible. Clock Wyvern is a solid alternative for those who don't want to drop the UR on Cyberse gadget but that card is probably one I'd run at 3 if I could with how much value it provides but I'm holding off until I get the rest of my staple collection finished. Anti-spell basically screws with every deck in the meta and if you flip it against despia/floo, it's basically a free game. Only good going first but literally stole me so many games.
This deck is just staples.dek and your boards can vary anywhere from a single conflict or literally 3 handtraps with an antis-spell+ conflict. Literal die roll deck but I live for heatsoul draws.
I normally don't do this but here's my duelist ID for those interested in what this deck can do in my public replays.
642-124-392.
The ceiling of the deck is fairly low but it makes heatsoul extremely consistently while being very fun to draw so much if heatsoul stays up.