Notes & Combos
The main goal turn 1 is to end on Colossus + Mirrorjade or Dragostapelia, in addition sometimes you can end also with:
- Snow in GY
- BiR to summon Chimera or a different fusion.
Other notes:
- Shrouded is to help with consistent and to get Albaz in GY for BiR.
- BiR in is extra disruption, tool for grind games and also a way to extend or protect your Lubellion from target effects.
- Some extra deck monsters can be changed and I'm not sure which I wanna keep, I need to play more to decide, but it's mostly 2 of the following:
- Underworld Goddess to out unaffected monsters.
- Knightmare Unicorn to out Mirrorjades or monsters with protection.
- Knightmare Phoenix to out floodgate, doing with Unicorn can be very resource consuming, since your are likely doing with Snow banishing a lot of gas.
- Twin-Headed for the OG, TDF + TDdark/roar hands.
- 3rd Albion comes up a bit but it's manageable.
Season 10 notes:
- Added 3rd Imperm and Droplets to help against Floo.
- Removed Snow and Foolish, faced a lot less Despia and vs backrow they usually have too many Floodgates or you can't resolve Branded Fusion and when you do you are already winning. Foolish w/o Snow felt a bit worse.
- Aluber for a bit more consistent, but it never came up, when I summoned it got Impermed. The GY effect saved me a couple of times to chain block Mirrorjade. (The hands I did that I basically had full combo, so I sent Aluber with BF)