Notes & Combos
Up until my last 15 games, I had the same deck I made it to Diamond 5 with earlier this season with an addition of a Veiler along the way.
After having some issues with Diamond 3 where I kept winning then losing or when I finally made it to Diamond 2 and got kicked down back to Diamond 3, I wanted to see how things would go by cutting the deck down to 40, bringing Brigandine down to 1 [as it sucks if you draw multiple to open with and really, Redoer on turn 1 is strong.. however, I took what I got from the Link Fest to have more reactive traps so your hands in theory are more live to interrupt/do things]
While drawing multiple Prison isn't great, it can also be helpful to get a "free" 3k mon out/get things going. I was thinking that the 1 Brigandine would be a good Prison search for follow-up. [if you don't just kill next turn with Prison + Compulsory, which happened a bit on empty fields/when you have cards to get things to go through]
My biggest complaint though is opening Fleur + Ecc + Punishment too often together. This was when I had 2 Punishment and 3 Ecc in the deck... however, even after the above changes, Fleur found its way into my opener a bit with nothing other than traps.
This deck still really struggles against Branded/Despia [they seemingly always open Branded Fusion from my games], however, in my last 47 games.. I only saw 3 in total. Other than that, I saw 8 Floo in that total as well. Everything else was all over the place, which makes teching hard.