Notes & Combos
Shoutouts to Cards&CoffeeTCG for their videos on Branded Tri-Brigade https://youtu.be/K5mh6nC-WCA and https://youtu.be/Qf6Hu-7COuw
They were great tutorials for the combos this deck can do on Turn 1.
Tech choices explanation:
-Cbtg, Crossout, and Gamma were all necessary to maximize any chances to counter handtraps. With a really good hand, you could fight through 1 interruption, but 2 would stop most hands cold.
-1 Veiler is there as a Crossout target, but still useful when drawn.
-HFD and Lightning Storm are great for the meta since most meta decks has some backrow to varying degrees. At times, they auto-win some matchups.
-Omega as a way to make use and clear out the board of Psy-Frames you summoned on your turn and punish your opponent for attempting to stop your combos. I've seen decks run 2 Ferrijit for an extra body to make for Verte, but Double Dragon Lords can do this job too when needed.