Virtual World

Diamond I from on October 6th, 2022 • 2 comments
cp-ur 750 + cp-sr 330
18 UR Craft Required
40 cards

Notes & Combos

As usual, replays at 781-697-168.

This is the last time I climb ranked with Virtual World. This sheer brickfest of a deck has tortured me enough. I went from D2 to D5 to D3 to D4 to D2 to D3 and then finally climbed the last rank without losing a single game.

Anyway, my setup this season was specifically to improve my chances against Branded. Scythe + Dragster is extremely difficult for most decks to deal with; you are almost certainly skipping your opponent's turn. However, your followup can sometimes be really lackluster -- only half of the Scythe combo lines give you guaranteed followup (qinglong in GY or jiji adding laolao in EP) so you might die on turn 4 anyway. Also, Scythe leaves you critically vulnerable against Floo... but better to play better against 70% of the field than to have middling matchups against the whole field.

Draco Berserker can be replaced by any other level 8 or 11 Synchro. It's just there to get Scythe back into the GY and give you followup to push for game.

If you're a glutton for punishment and want to learn VW anyway, I wrote a 62 page guide with Soda that explains combos for both Scythe and Snow setups for every possible 2 card opener. I am writing an update to the guide to reflect the new meta.

The guide is pinned in the #virtual-world channel in the Master Duel Meta public discord server. Rather than comment here, you should ping me in the discord channel -- I'm the VW deck helper now.

Adieu!

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3 years ago

congrats! we will miss ur early climb with vw :(

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3 years ago

thanks! i'll still play the deck in diamond 1, but i don't need to give myself an aneursym the first seven days of each month due to bricking multiple times in a row, lmao

Anyway, I'm not the one pushing the boundaries with VW - the JPN tourney scene is. They've seen 5 VW tops in the span of a week including 2 first place finishes. They are now playing Hyper Psychic Riser to turn off boss monsters when going second and Shooting Riser Dragon to dump Snow and synchro into Shenshen / Psychic Riser / Baronne on their opponent's turn. Doing that also dodges imperm but makes your end board weaker.

I'm going to post an update to the PDF guide in #virtual-world some time this week to account for these new strats and to fix mistakes in my combo lines. Also, Soda and I are rewriting the outdated Intro to Virtual World guide that's on this website, so look out for that too.