Adventure Prank-Kids

Diamond I from on September 13th, 2022
cp-ur 900 + cp-sr 210
40 cards

Notes & Combos

Going for the Butler setup first turn is recommended over DPE, because it is much harder to go into the setup later on, while Verte into DPE can always be made rather easily with the help of Adventurer stuff / Prank-Kids Pranks (plus no Celestial draw makes it that much worse to go in as your first turn play). The Butler setup also has the added benefit of being more resilient vs Kaijus/Lava Golem/Numeron due to the option to go Weather Washer; also, Bow-wow-Bark is a great Called magnet, and Special Summoning lots of Pranks from deck allows you to match the pressure of Branded Despia (this is also a good reason to keep Meow-Mu in GY because a lot of Pranks on field means you can easily go Doodle-Doo next turn and bypass the need for Meow-Mu entirely).

Halq into Selene can help every now and then, but they are not necessary most of the time. Underworld Goddess is a flex spot, but I've found her useful sometimes (it should be kept in mind that Mirrorjade's EP effect does destroy her). Bringing a Thunder Dragon Fusion in deck can also be a good idea so you have something to go into if your Fusion Destiny is negated, or simply as a follow up play on the 2nd turn. This requires a second Butler as well though, probably in the place of Goddess. Ghost Belle is there because I don't have a third Veiler :s

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