Adventure Tenyi

Diamond I from on September 6th, 2022
cp-ur 960 + cp-sr 300
42 cards

Notes & Combos

Pretty standard Rose Tenyi list:

I like blackout more than the Protos package (Emerge + Pro): the fewer bricks, the better. Along the same lines, I opted not to play the gamma package, despite its power, when it works. I liked my hand trap line-up, but perhaps playing more would have been a good idea. I noticed a lot of Rose Tenyi, so 2 Nibs felt necessary. I actually felt okay going up against that deck. But this deck does hard lose to Eldlich and Flunder going second. There are very few outs to cards like Gozen and Rivalry. Basically, you need to draw adventure + Vishuda.

Since this list is pretty minimalistic, 2 Gryphon might look weird, but trust me, in grind games, it comes up. Plus, drawing it, even without the adventure engine, is pretty sick. I did test cards like Destrudo and the level 7 thunder monster; I felt they were unnecessary, but definitely not bad. They'd be good in decks with more cards, for sure--necessary, even. Small World could also be sick in a deck like that.

The rest of the deck is pretty self-explanatory. The only other thing worth mentioning might be the only one Chiwen. It sucks to draw, so I only play one. The logic for playing 2 is to still be able to play when you do draw it, but it also just happens to double your chances of drawing it. In my opinion, it's not worth it.

That's pretty much it. In short, Aurorodon is broken and should probably be banned. This deck shouldn't exist, but while it does, easy diamond I.

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