Notes & Combos
I specifically pulled Adventurer cards to play them in Zoodiac, and I finally got them into Diamond 1.
Here's an explanation of some of my tech options:
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8 Zoodiacs was the perfect ratio to see them in your opening hands without clogging on too many. I just prioritized seeing the ones that enabled my combos more. 8 Zoodiacs, 2 Tenki, 1 Enchantress (I know it's not at 1 YET atm), 1 Foolish, and 2 Rite make 14 starters which I think is a perfectly acceptable count.
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Ogre is there to beat Adventurer and is generic enough to be main decked in a Bo1 format.
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1 Nibiru as a way to make Maxx "C" more threatening against decks brave enough to take the challenge.
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HFD/LS are backrow wipes that instantly win you many matchups on top of being great at dealing with set generic cards.
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Pot of Prosperity digs for whatever you need, and the only card this conflicts with is Thoroughblade which already doesn't work on the same turn Rite is activated.
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Droplet answers many boards in a way no other card in the game can. Thankfully, Branded Despia is one of the few decks that doesn't like this card being flipped on them.
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Megaclops can auto-win Branded Despia and some other decks so long as they don't draw an out.

You need access to Ramram, a Zoo monster in GY, and an unused Drident. Best way to do this is Thoroughblade+Ramram using Thoroughblade's Normal Summon effect discard Ramram.
Overlay Zoo monster for Chakanine, activate Chakanine summon Ramram, Overlay Chakanine for Drident, Drident detach Chakanine to destroy Ramram, Ramram summon Chakanine (any Zoo Xyz works, but it's a good habit to revive Chakanine for the potential to make Megaclops instead) Then Overlay Drident+Chakanine for Utopic Future and Draco Future on top of that.