Notes & Combos
Tried to play my S6/7 DPE version at the start but it could neither OTK nor outgrind. DPE + PB Package -> draw Celestial/Dasher and lose like 20 games in a row, so i ditched DPE and some CyDra stuff to run more handtraps.
PB OTK was the win con in most games so full package with Eternity for the protect.
Only 2 Maxx-C because Floo and if combo puts out VFD you still cry.
Lancea is supposed to counter Floo and some combos, never drew it tho. Still surprisingly often used it to out Called By/Crossout.
Lightning Storm over Raigeki even with people playing around it just because of the backrow wipe.
Called By even as a hard going 2nd deck so you don't just die to handtraps yourself, also occasional stuff like banishing DPE etc.
Repair Plant can be super bricky but searching Jizukiru/GS still valuable, Revsystem on the other hand just seemed unnecessary. Only 1 Machine Dupe because drawing multiple is horrible and it's mostly for baiting negates. 2x Herz/1x Nachster because you also don't wanna see multiple and you can search both anyway.
Rampage - never needed 2 even if PB or Overload could be dead
Twin - if Dimensional Shifter turns off Rampage this can save your life
End - rarely need it but the pierce won some games
Megafleet - 2 never came up, prob would still run 2
Nova/Infinity - never needed 2 either but kept it for now
Link Spider - for Nibiru token in theory, never summoned it
Verte - rarely summoned this but searchable overload still nice
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