Notes & Combos
Deck's ideal turn 1 end board is Baronne + Hope Harbinger + Def. Position Draglubion, going 2nd it's almost always Numeron Dragon OTK with Baronne on board, using the Reptilianne cards for board breaking. If interrupted on turn 1 you can usually pass on Melusine, which some decks have a real hard time to OTK through, especially with it's search effect.
A few tips:
- If your opponent is on Swordsoul, try to pass with Reptilianne Recoil on board, as you can steal their token, making them unable to synchro;
- On the 2nd or 3rd turn, if you can use Dharc to steal a Dark monster from the GY, use it with Chaos Ruler or one of the Ogdoadic 8s to make The Zombie Vampire, and from there if you make Numeron Dragon it will have 17k ATK, enough to OTK even if you opponent has high ATK monsters.

How do you make Hope AND Draglubion at the same time? The only scenario I can see that happening in is drawing a one in a million hand that lets you go into both your lvl 8 synchros plus using a water lily and maybe serpent strike aswell while having the full setup in grave. Spawn into Vaskii? Hoping they trigger gamma? I don't get it.

The deck is mostly abusing Chaos Ruler, so that way you can make both Barrone with Reptilianne Lamia and Draglubion with one of the Ogdoadic 8s. I noticed that it usually isn't really good to just make Hope Harbinger as that can make you unable to have follow-up so it's best to use Draglubion to make HH.
Also, if you open Snake Rain OR Nunu + Coatl or Ramifications it's always full combo, because in either case you make King of the Feral Imps, get Nauya or Coatl, whatever's missing, Nauya pitch Keurse, Keurse tribute KOFI summon Nauya, get Water Lily, summon Coatl and make Chaos Ruler with Coatl + Nauya. Finally with all done use Water Lily to summon Lamia, make Barrone, SS Chaos Ruler from GY and make Draglubion. With some hands you make Strenna instead of KOFI so you end with Hyperyton, but it's almost the same thing.