Notes & Combos
OPENING COMBOS:
- CIRC:
circ sigma get sf > alem=circ+sigma get diam > ss diam get circ > splashmage=diam+circ > ENDBOARD COMBO
- ANY LVL4 + ADD/SUB:
ns lvl4 ss add/sub > alem=lvl4+add/sub get circ > circ sigma get sf > ENDBOARD COMBO
- XCEED + ANY | NO DIAM, NO LAP:
ns/ss any > sala/lingu=any activ xceed get 2 xceed > alem=2xceed get circ > circ sigma get sf > ENDBOARD COMBO
*try to get 1 more diff mathmech in gy for lap
ENDBOARD COMBOS:
- HEATSOUL | 2800 & 3300 ATK, 2 DRAWS | NEED 2 CYBERSE + 1 ANY:
splashmage=2cyberse > activ splashmage ss cyberse > transcode=splashmage+diam > activ transcode ss splashmage > heatsoul=splashmage+any > activ heatsoul
*rmbr to activ eff right after opp draw
- DOUBLE TRANSCODE | DOUBLE 3300 ATK, ANTI-TARGET | NEED 2 CYBERSE + 1 ANY:
same as HEATSOUL COMBO, replace heatsoul with transcode
- ACCESSCODE OTK | DOUBLE 5300 ATK, DESTROYS MIN 2 CARDS | NEED 2 CYBERSE + 1 ANY:
jammer=2cyberse > transcode=jammer+any ignore jammer eff > activ transcode get jammer > accesscode=transcode+jammer activ accesscode target transcode activ jammer
- ANY CODE | GET CYNET CONFLICT/MINING | NEED 2 LINKS + MICRO HAND:
anycode=2links+micro get cynet conflict/mining
- MASQ APOLLO | NEGATE MONSTER EFF | NEED 2 LINKS + MIN 2 ANY:
masq=2any > OPP TURN > activ masq get apollo
- WICC | 1 DRAW, 2 PROTECT DESTROY EFF CYBERSE | NEED 2 CYBERSE:
wicc=2cyberse > OPP TURN > ss any=sf/masq > activ wicc draw 1
*place cyberse under wicc link arrows for protect