Notes & Combos
Linkage makes this deck so much more fun!
It gives you satisfying OTK lines, even more durability because it allows you to dodge targeting effects (really good against labrynth fe), improves your consistency and gives Roze an actual purpose instead of being "Raye only much worse".
I decided to try out a going first build focused on consistency and card advantage. The striker spell ratio can be adjusted up to preference and I'm still not sure about them. Area zero is kind of optional, but with the added focus on multirole and the otk potential with Linkage I think it's worth a spot. You can cut the second shark cannon for almost anything you want. Afterburners is a card I sometimes wish I had more copies of, but the second Kagari always makes sure that you have access to it so it's not needed.
Nibiru and ghost ogre are there to get more variety out of your maxx C, but the handtraps can be swapped out with other handtraps or more spells like forbidden droplet. I would like to play three upstarts, but I don't have the gems for it atm. I put in cc for runick, but the matchup is too unfavorable even with it. I still decided to keep it cause it's more flexible and unique than lightning storm
Playing the third Hayate and the Kaina is a must imo. You burn through your ed incredibly quickly with linkage and having the names is important. I'd swap Hiita for a Selene, but again: no gems. But I found myself not needing to make accesscode to go for game as frequently now with linkage