Notes & Combos
Code Talkers are a link spam combo deck that pretty much just press buttons and make big, hard to out monsters. Opening hand you usually want to see a lady debug or micro coder since they search you into cynet codec, an amazing searcher. As a combo heavy deck, there's not a lot of space for handtraps, but this deck can easily play through almost any handatrap with the exception of maybe nibiru. The main way this deck extends its plays is through cynet codec. When you link summon a code talker, coddec allows you to add any cyberse monster with the same attribute to your hand. This effect is NOT ONCE PER TURN, and just keeps giving you free bodies onto the board.
Your endboard is usually like a tri-gate wizard with 3 co-links, a firewall, a baleynx, and an accesscode with salamangreat sanctuary on the board, which is pretty useful in cases where you summon iblee onto the board. Usually, they'll try to crash iblee onto baleynx to free up their lock, but you can use sanctuary's effect to make baleynx's attack 0, making iblee stay on the board and tilting the flip out of them.
Example Combo
Opening hand: Linkslayer, Micro coder
- Special summon linkslayer with effect
- Link summon using linkslayer and micro coder's effect in hand to make vanilla code talker
- Using micro coder's effect to add cynet codec to hand, or optimization/conflict if you already have
- Activate cynet codec and pop off
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Replays:
Player id: 587-474-713

I wanted to ask, how many times did people Imperm your Splash Mage or Transcode Talker? I'm playing the 5 monster endboard without Tri-Gate. I tried out a 7 monster endboard, but I've gotten Impermed or Veilered everytime I tried reborning my Iblee, so I felt it wasn't good to play the 7 monster version. Also, if you're playing this version why are you not playing Link Disciple and why play Linkuriboh instead of Linguriboh?

I don't play link disciple because I rarely ever feel the need to go into it. I used to run it , but most of the cases where I could use it I just felt like going into transcode or inverted was better. Only reason I went for linkuriboh instead of inguriboh is cost. This deck quite literally used up all my sr material, so I just made do with the linkuriboh I already had. Honestly it does the job well enough for me. As for the Imperm thing, I found that more people tried imperming my lady debug or transcoder, so in the end i took out the link disciple for another transcoder in the case that they impermed or veilered my transcoder before I actually used its effect. I edit my deck based on personal experience, so its likely different for everyone.