Notes & Combos
This deck is meant to go first. Going second against the current meta is an uphill battle in most cases for pure Cyber Dragon. Your first turn usually ends on an Infinity, Verte Anaconda, & DPE. Ideally you will want to have Cybernetic Overflow set as well for added disruption. Holding on to any Hand Traps, Impermanence, Droplets, etc. is a bonus to your first turn board.
Extra Deck Flex Spots:
Constellar Pleiades - Rarely ever gone into it. It can make your first turn board better but is risky as you may overextend. Can come in handy against Zombie World. Otherwise droppable.
Chimeratech Fortress Dragon - Only in the deck to counter Zeus and other random machine matchups. Replaceable as the deck doesn’t run a Kaiju.
2nd Chimeratech Rampage Dragon. - The 2nd copy keeps Overload Fusion live if you get Nibiru’d while Nova is out. Besides that the second copy is droppable.