Notes & Combos
Mekk-Knights blind second build with the /Assault Mode package for Chaos Ruler turbo. Emergency Teleport, Psi Reflector, and Chaos Ruler itself are all great disruption bait that don't stop the main Mekk Knight combo if they don't go through. All the Mekk Knights and handtraps used are LIGHT or DARK so you're reasonably likely to get a good result from Chaos Ruler if its effect resolves. Also helps to get World Legacy cards into the GY for Lib. The deck can occasionally OTK with Accesscode + Chaos Ruler but usually tries to stop the opponent turn 3 with World Legacy's Secret, then finish the game turn 4. The handtrap lineup used is very good against Floowandereeze but struggles against Halqdon/Adventure decks. Definitely worse than the Adventure Token build and probably also worse than the standard Mekk Knight build, but Chaos Ruler is fun.