Synchrons

Diamond V from on July 17th, 2022
cp-ur 840 + cp-sr 630
46 cards

Notes & Combos

New meta new me. The advent of the Adventure Engine and Floowandereze makes it all the harder for the handtraps I used before to hold the line, and everyone's scramble to stop those cards similarly makes it harder to get Junk Speeder to resolve. While not perfect, this o37Wolf-inspired Synchron deck helps a lot in this regard, since in four 10-pulls of Valiant Wings I've only gotten a single Rite of Aramiser and nothing else of the engine.

Framegear Gamma is back on the menu boys. Synchro Overtake is a fantastic card for Ash or Maxx C bait, far better than any other card Synchrons have in that regard, and it's done me wonders since putting it back in. I typically would then have it go into Framelord Omega to remove a card from my opponent's hand, give me an insight into what they'll be doing, and give me a better sense of what I should be doing.

No Majestic package frees up deck space for Destrudo and Mare Mare, as well as extra deck space for Yazi. This is a much more consistent and useful answer to getting Nibiru'd, and my usual openers involve making Baronne, bringing back Trail and Stardust Synchron, making Yazi with Trail and junk Synchron, popping it with Baronne, and use Mare Mare's tokens for more material for my combo.

Mid-Breaker plays a niche but powerful role, since it protects my cards from being targeted on main phase 1. This provides an additional safeguard to Imperm and Veiler.

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