Notes & Combos
Idea of deck is cards popped, denying opponent options with floodgates/disrupts, and big monsters
MD
- 3 Maxx C is self explanatory.
- 2 Ogre for pops
- 1 Ash is odd, but 1 is enough for Crossout to deny Opp Ash.
- 3 Mantis, 3 Myr, 3 Dio, and 1 Vesi are the MD Traptrix Mantis/Myr for your +1 search, Dio for your extension, and Vesi for emergency summon
- Celestial/Dasher/2x FD/1 DPE for DPE pack. Verte not needed. DPE pops with good survival
- 3 Ecclesia, 3 Dog Punish, 1 Nadir Servant, 2 Elder, 1 Ash Drag for Dog package. Ecclesia for search/extension, Punish for pops, Elder pops, and Ash for search/extend
- 3 Lord of Prison and 1 Dino for big bodies -3 PoP for scavenge/draw and 2 Call of/Crossout for anti handtrap plays
- 3 Torrential for monster nuke. Traptrix extra deck not effected by it. DPE doesn’t care.
- 3 Lord and 1 Dino for easy to come out MD big body with good effects
- 3 IDP for extension for effective monster removal
- 3 Trap trick for flexible search/ready to use and even Wake play
- 2 floodgate/1 GD/1 Bottomless for hole disrupts
- 2 waking for LW/UF
- 3 SD/1 IO/ and 1 vanity for floodgate denial
- 2 Brig for extension
ED
- 2 Sera for opening TT play for +2
- 2 Allo for aggressive TT ED to benefit from pops
- 1 Granite for Lord search
- 2 Elder/1 Ash Drag for Dog Pack
- 1 DPE for boss popper
- 1 LW/1UF from Waking
- 1 Bagooska is stall
- 1 Zeus for field clear
- 1 BLS for L3 big body
- 1 Aussa for L2 extend