Notes & Combos
Pretty standard build, however -
- 1 Added another Fighting spirit to extend plays.
- 2 No Nibiru for the crossout negate. While playing second and combing to the Accesscode\Jammer package we can recover using Transcode Talker and bring back the Jammer hence ending with an even more powerful Accesscode given an extender in hand.
- 3 Playing two Accesscodes (see 2.). It saved my many times.
- 4 I wish I had room for a second Transcode Talker for the follow ups.
- 5 I've used Light Dragon only twice for the past couple of months, keeping it for the Pikari search (it came handy playing against floo).
- 6 It's easy to give up to Maxx C. while comboing while playing second, but as shocking as it is - I've won many Maxx C. challenges and even got nibirued in some ot them!
Ideal combos -
- 1 Going first: Arrival 4k + Heatsoul (co-linked) OR 5\6k arrival or ending on Heatsoul\Transcode talker + Heatsoul if one got interrupted (I think its better than 3k arrival).
- 2 Going second: Jammered Accesscode for a good old classic otk.
ID for replays : 832-205-476 (won 9\10 last ladder games). Let's go A.I !!