Notes & Combos
Player ID: 973-115-336
The main goal of the deck is to summon Cactus Bouncer, then watch your opponent squirm to make meaningless plays or simply surrender.
The full combo will normally set up 3 interruptions alongside Cactus Bouncer. Sweet Marjoram makes all plants untargetable, which makes it very difficult to remove Cactus Bouncer, and requires non-targetting techs like Lightning Storm, Raigeki, Forbidden Droplet, Evenly Matched or Dark Ruler No More. Although some backrow cards like Skill Drain, Gozen Match, There Can Be Only One and Zombie World also counter the deck very strongly as well.
Note that Branded Despia doesn't have an out to the Cactus, and it's hilarious watching them try to crash Aluber into Cactus, while Cactus is indestructible by battle if Aromaseraphy Jasmine is pointing to it.

The end board is very powerful, but it seems like you wouldn’t be able to recover if the opponent uses raigeki or a lightning storm after setting up such a long combo? Since you’ll use up all of your extra deck resources. Please correct me if I’m wrong.

Depends on what comes after. Lightning Storm only kills Cactus Bouncer (because Sowing protects links from destruction), so there's still Benghalancer, Bloom and Sweet Marjoram as interruptions on the field. Raigeki leaves only the links and the backrow so that's a bit worse but still not an instant loss. So it depends on how much they can still play through those interruptions. Losing half of my board will still let me OTK next turn thanks to Bloom. Plus, Blessed Winds can return any plant in the GY back to the deck or summon an aroma from the GY, so I don't run out of steam unless they also destroy the backrow. What I normally do as follow-up is return Snowdrop to the deck and add Petal (or Snowdrop itself) with Seraphy Jasmine's effect, which makes Teardrop next turn. Or if they really couldn't break my board, return Cactus to the deck and add it back to hand.