Notes & Combos
Hi. I'd appreciate any advice because I'm probably making lot of mistakes yet. Here are my thoughts about the deck:
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Heatsould ended up being rarely used, almost only when my opponent forced me to.
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At first I played 14 handtraps because I thought Heatsoul would be summoned more often and drawing into hand traps by it's effect is great, but then I tried 12.
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I dislike the idea of playing Crossout without Nibiru, but Nibiru wasn't very useful versus Branded Despia and flowandereeze and not popular, so I tried Droll but I was never able to use it because I opened maxx c versus flowandereeze all the time. XD
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Parallelel exceed for bagooska to help versus flowandereeze and Branded Despia.
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Salamangreat fowl's second effect forces the activation of spell and traps on the field and I haven't realized how good it can be until platinum 1. It won me the last game to Diamond 5.
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I'm not sure about Falco but since I'm using both traps, I decided to keep it in the deck. Opening one trap helps to make a stronger board when going first and 1 Roar almost never show up.
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I tried 2 Wolf but some macrocosmos beat me.
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Linguriboh wasn't very useful but I had to keep it for Heatsoul. The most flexible spot is Heatleo, which I replaced by Almiraj very often during the platinum climb. If you open only hand traps and Parallel exceed, Almiraj can save your hand. I needed in my last game but didn't have it.
Player id: 999-542-307
- Replay to diamond 5: vs Axial (hero)