Witchcrafter

Diamond V from on October 30th, 2022
cp-ur 480 + cp-sr 900
60 cards

Notes & Combos

So, the core witchcrafter is basically the usual, all the crafters (except edel), 3 of most of the good witchcrafter spell, one of draping for recurrable spell removal/ clearing the push for lethal, same with collab. 3 reasoning, 3 grass (of course), and 3 left arm offering (you REALLY, wanna see that grass). the magician's soul, the pots, and the hands for the lack of spell trap negate, as i said, the usual.

I've come to realize that the adventurer engine is not as good as i thought it was, maybe its because the banlist limiting enchantress, making it even more inconsistent in a 60 card deck, also the problem of milling the payoff in gryphon or dracoback, makes the engine not worth to run, especially if you need to use your normal summoned crafter's effect

2 kaiser colosseum, card's CRAZY, stops most deck if youre going first, but the problem is its unsearchable (sure you can search it with left arm offering, but you shouldnt waste a grass searcher on KC), also its pretty bricky going second, you need all gas if you want to remotely survive going second in this deck (its almost like the deck is bad).

The deck excel in going first (like most decks), what you want to do if you have grass, or any card that leads to grass, is to bait ash with your witchcrafter normal summon or creation, then SLAM DOWN the grass youve been saving and punish the opponent. Snow is a huge boon to this deck (why is this card legal)

Tips for going second? ....

GOOD LUCK! (dont climb with this)

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