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Endymion

Diamond V from on September 28th, 2022 • 1 comment
cp-ur 900 + cp-sr 330
11 UR Craft Required 5 UR SD/Bundle/PVE
40 cards

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3 years ago

Credit to Tom Sutter in the discord for engineering this build. Dropping the deck down to only 3 big scales was ballsy but somehow worked out.

  • 3 Souls is a massive consistency boost. Makes Crowley to dig for spellbooks and draws by pitching dead spells (DRNM, TTT, spellbooks, chicken game)

  • The deck has about 4 flexible slots. Village and DRNM can be anything. TTT is a popular choice.

  • Jackal King, Blueboy and Knowledge ratios are adjustable.

  • Ebon High makes the spells added from Judgment live during opponent's turn: Fate non-target banish and Wisdom protect from Imperm, DRNM, Droplet. It also floats + pops if it dies.

Overall, Judgment raises the ceiling for Endymion and makes turn 1 better which Endy never had a problem with. The deck still suffers from its existing weakness of going second, no handtraps to slow down opponents' board and relies purely on its gas to break boards. It plays very differently from the usual Mythic Beast build and a refreshing new way to play Endymion.

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