Notes & Combos
-This deck is very effective if u wanna rank up cuz it has almost 15 flex spot which will help running handtraps easily so u usually won't have problems when going second or even when ur main combo gets interrubted
-your main goal when going first is to reach a 4k arrival with omni negate ( danmari in gy)+ some hts so u usually win if u have hiyari or gatchiri with a starter that means u have an unti-nibiru line( also u can beat imperm / vieler with this line but not if targeted infant and there is no out)
-if not interrubted ( and that is usually rare) while u have a starter and hiyari/gatchiri, u can get a 6k arrival and that is great cuz even accesscode won't deal with this situation
tips; triple tactic is better than contact in so many ways , also as crossout is down to 1, ur more vulnerable to getting ash'd,so i recommend running triple tactic unless ur cp is low.
lancea is cool it stops enchantress search and getting otk'd by accesscode poping ur field .
please bait stuff before getting to ur main combo cuz ash really hurts if it hit achichi or infant.
always protect accesscode with gatchiri and make accesscode be at last when chain linking so ur opp cant respond.
dont activate a.i meet u early in the combo unless u have to, cuz in case ur opp max c'd, so u can ash.
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*Player id: 904-594-680