Notes & Combos
ED Choice :
- 1 Colossus + 2 Titan, we can't play more than 1 Colossus and I think 2 Titan is better than 3 to have an extra spot for the ED. 3rd Titan almost never comes up
- Omega, for Psy-Frame Gamma probably the best option to summon after resolving it.
- DPE, pretty much the backup plan in case of a bricky hand and hard drawing Fusion Destiny or even Plasma is not that bad
- Linkuriboh for Matrix to send it to the GY and get its effect, also makes Colossus if you have Hawk in hand
- Striker Dragon + Seals, they are here for Wyverburster and Collapserpent. Striker Dragon is the Link 1 that allows you to trigger either Wyverburster or Collapserpent and have a Link 2 on board. Seals rarely came up, only good if you don't want to go for any of your other Link 2, plays around Veiler
- Cross-Sheep for a free extra monster on board
- Verte, Mainly for Thunder Dragon Fusion because it ensures a follow up play next turn or DPE in case of a brick
- IP, Great Link 2, can be used to give protection to your Apo or use its effect to make Unicorn, Apo or Goddess during the opponent turn
- Unicorn + Accesscode, Unicorn is great removal and which can be used for Accesscode and finishing the game (Colossus + Accesscode = 7900 dmg)
- Apo when you go first with enough extenders, best scenario is 3 mat apo, Titan (with Matrix in hand) and Colossus
- Goddess, can surprise players that takes too long to use a disruption and outs towers you cannot deal with otherwise