Notes & Combos
duelist id: 096-010-415
*still experimenting w the build as you can see new adjustments compared to the diamondV version. liking Zeph package a lot as it allows you to keep hand advantage
ex: you have fraktall, pegasus,called by and crossout(4cards) vs your op w ash blossom maxx c turn1 you’ll use both called by and crossout and be left with only your starters forcing to end on appo revolt only but with Zeph package you xyz into force strix grab zeph (now you have two discards (rainbow dragon + zeph) for bearbrumm) make double dragon via bearbrumm use Zeph to bounce crystal beast in backrow(now you have fodder to grab revolt w bearbrumm) then end on either 4 mat appo , ddl, revolt or end on xyz of choice(dweller or tornado dragon) , silver, ddl , revolt .
Zeph allows you to keep your hand traps/techs without losing them to bearbrumm discards or shuffle for revolt also mitigate the damage small world does when losing hand advantage. Sorry for the paragraph 😅
*duelist id: 096-010-415
- Replay1: vs Doośtine (going1st display of crystal beast Zeph package elevating ceiling when losing hand advantage)
- Replay2: vs floodwandereeze ( going 1st)
*rank up match op surrendered after I crossout maxx c and played through imperm , most going 2nd matches I won was bland and nothing much to cover so no replays for those