Notes & Combos
I always thought combining both decks could cover for some of their weaknesses: Sky strikers don't have a strong boss monster and live twins lack protection and disruption, but that's not a problem anymore. With the typical live twins board ending in just trouble sunny in the extra monster zone, there's plenty of room to utilize sky strike spells to their full potential while having a powerful monster on the board.
So for the spells used here: 2 engage is self explanatory, combined with live twins' ability to draw, they'll net you huge card advantage. 2 afterburners to get rid of annoying monsters and backrow that can disrupt our plays. 2 anchors to stop and steal monsters in the opponent's turn of even go for game turn 2 if we can steal a monster with 2500 attack or more. Hornet drones is the spell that will allow us to to into hayate if we must dump a spell (recommended if you can't kill the opponent that turn) and kagari to retrieve engage or anything else we need. And the lowkey mvp, eagle booster: one of the best protections for trouble sunny, making it immune to all card effects, as well as offering protection from disruption when doing our link 2 plays.
With cards like evenly and triple talents as well, this is meant to be a going second deck. Still a lot of testing and optimization to do, but the synergy is very strong and I encourage live twin players to give it a try.

I never realized the synergy Live Twin and Sky Striker had until I read this and it makes so much sense. Definitely going to try this out.

Nice! Playing both decks individually made me realize they could work very well together and they really do, hope you have a fun time with it.

After playing it for a few hours, I really enjoy it! I added a kaiju for an extra bit of monster removal just to be safe. But other than that, this is really fun to play with both in ranked and in the duelist cup! Eagle Booster really comes in clutch-

Awesome! Glad you had fun with it. Eagle booster is so good I also want to bump it to 2, it's so satisfying to resolve it and have a completely irremovable trouble sunny on the field (unless it's a kaiju of course). A very rare but fun interaction is that eagle booster protects you from your own nibiru, so when you summon it, trouble sunny doesn't get tributed. I've only pulled it off once but it was extremely good.

Is it possible to cut Triple Tactics Talent for something else? I would like to try this but I'm low on UR Dust, maybe bumping Evenly/Droplets to 3?

Oh for sure, triple tactics is I would say the most replaceable part of the deck. It's very good but it can definitely function without it, you can replace them with anything you want really.

Thanks, I really like Live Twins in general and I've always preferred going 2nd decks, but in MD sometimes it feels like it's just too much you have to go through lol. Will try it out in ranked and let you know how it goes!

The deck is really cool, I like it! I bumped up the number of cards to 42 and included 2x Ghost Ogre; I cut down some stuff from the extra in order to fit a Zeus package (Sky Cavalry Centaurea, Downerd and Zeus) and I feel satisfied!