Live☆Twin

Duelist Cup DLv. Max from on August 14th, 2022
cp-ur 870 + cp-sr 480
40 cards

Notes & Combos

I always thought combining both decks could cover for some of their weaknesses: Sky strikers don't have a strong boss monster and live twins lack protection and disruption, but that's not a problem anymore. With the typical live twins board ending in just trouble sunny in the extra monster zone, there's plenty of room to utilize sky strike spells to their full potential while having a powerful monster on the board.

So for the spells used here: 2 engage is self explanatory, combined with live twins' ability to draw, they'll net you huge card advantage. 2 afterburners to get rid of annoying monsters and backrow that can disrupt our plays. 2 anchors to stop and steal monsters in the opponent's turn of even go for game turn 2 if we can steal a monster with 2500 attack or more. Hornet drones is the spell that will allow us to to into hayate if we must dump a spell (recommended if you can't kill the opponent that turn) and kagari to retrieve engage or anything else we need. And the lowkey mvp, eagle booster: one of the best protections for trouble sunny, making it immune to all card effects, as well as offering protection from disruption when doing our link 2 plays.

With cards like evenly and triple talents as well, this is meant to be a going second deck. Still a lot of testing and optimization to do, but the synergy is very strong and I encourage live twin players to give it a try.

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