Notes & Combos
Feel free to remove or add hand traps/staples as you see fit, as well as ED choices, the core engine only has 1 UR in Zefraath.
Zefra Path will shut down almost every meta strategy and engine currently with the exception of Floowandereeze due to them not special summoning at all. Eldlich is also impacted but to a more limited extent, as Zefra Path does not stop Eldlich The Golden Lord from using his hand trap effect and summoning itself. This is why 2 copies of Soul Drain are maindecked to account for these matchups, as well as serving as a weaker Zefra Path in the event that it's inaccessible.
Zefra Path stops (including but not limited to):
Effects that summon tokens (Rite of Aramesir, Swordsoul monsters, Auroradon)
Effects that summon from deck (Ashuna, Prank Kids, Halqifibrax)
Effects that summon from S/T (Golden Land Trap Cards)
Effects that summon from Graveyard (Jet Synchron, Deskbot 001, Virtual World, DPE)
Zefra Providence will be used to protect your scales from Lightning Storm, Harpie's Feather Duster, and DPE.
VFD can be made in the deck in one turn, however this combo will be weak to Nibiru as it takes 5 summons, so take caution when doing so.
Make Crocodragon in the EMZ using Zefraniu and a level 3 tuner (Zefraxi or Ghost Ogre/Ash Blossom), then use its effect as Chain Link 1 and Oracle of Zefra as Chain Link 2 to put Gizmek Kaku on top, then draw it. Summon Gizmek Kaku using its effect and overlay into VFD.