Live☆Twin

Duelist Cup DLv. Max from on December 18th, 2022 • 2 comments
cp-ur 900 + cp-sr 510
20 UR Craft Required
42 cards

Notes & Combos

This is my decklist from my last game playing DC Cup. I only use pure Evil Twin to climb to DLv max. I had to change it constantly, especially around DLv 17-19 I met Runick a lot. I found out that some Chaos cards can be quite useful.

‧ Basic tips for newbie: Alway use Truoble Sunny's eff in GY to send a card of opponent (if any) on turn 2 and big Evil Twin from Main Deck after attack, you wouldn't want to draw it. When climb to a Link 2 Evil Twin, use Password and Sunny Snitch, to take all necessary card before draw by Lilla When you have no Lilla or Kisikil Link, call Lilla first if your have any monster or any annoying cards But when does not have, will used Kisikil to draw first. This deck almost can't stop when your opp resolve Maxx C because you can't have a Sunny in GY to counter your opp's field. By Chaos Creator/two E-Twin + 1 monster turn 2 you can quickly otk your opp. You can bait your opp's handtrap by monster first, then spell then.

‧ Some tips when use Chaos and deal with Runick (mainly for event): When you encounter Runick, just pass until you can get rid of Runick Tip, Skill Drain or when your opponent's field is easy to pass or when his hand is weak. I don't recommend Chaos Hunter because it's just slow When Valkyria is banised, she can send Nepthys to quickly summon it when possible

Sometimes you can find out and use some more technically combo of this deck. Thanks for reading my notes long as ****.

Show more

Login to let us know what you think! 2 reactions
Nice!
Nice!
1
Funny
Funny
0
Love
Love
1
Woah
Woah
0
Angry
Angry
0
Sad
Sad
0
Comments (2)
Sort by
Best
Login to join the discussion!
Discord Avatar
[-]
2 years ago

Nice list. Mine's almost identical...just added in a Monster Reborn

Discord Avatar
[-]
2 years ago

monster reborn for what? Evil Twins got so much recursion that it just seems redundant to run another. You'd be better off running more handtraps or tech for Runicks which everybody and their mothers are either running or running as an engine in their deck.