Notes & Combos
Going first.
For turn 1 you want to end on either 1 of the 2 counter traps you have + bagooska or handtraps to disrupt the opponent, and also make sure to have follow up for your next turn. You can easily bait a multitude of handtraps such like ash or imperm/veiler when going with your salad plays, and then finish with micro coder to summon heatsoul and add the cynet conflict and get a +2.
Going second.
Since there are a lot of trap decks, I suggest going for a linguribo if needed as first link summon, otherwise you can try to bait disruptions with any normal summon, then follow up with gazelle/circle-->add-->>meer/mathmech addition/etc. If you don't see yourself capable of otking with update+accescode, then go for a play that gives you a bunch of follow up for next turns and win on the grind game.