Notes & Combos
Standard Scareclaw + Adventure + DPE package with a few tweaks. The triple engine works well as you can typically use one to bait negates then pivot as necessary. Multiple scareclaws in hand can lead you down any of the other engines to outpace your opponent, or stack into Tri-Heart for an OTK.
Scythe usually wants to be popped right away in Standby if you get it set with DPE. You take a huge risk if you try and get value from the DPE by waiting for them to play something. I lost a few games due to this greed. I'm not too big on Dasher as its effect never came up., but maybe I'm missing something. 2 Mali might be better, as you get so much value when it works with Denier. You just get really sad when you see 2 in hand with no way to unbrick.
To talk about the few oddities
- Spiritualism: Forces out a play before you commit to the board, like Branded and Labrynth sets, Runic Fountain get bounced so no Hugin, etc. It came up multiple times. Go with Cosmic Cyclone if you have them though!
- Illegal Knight: A fantastic option! If you have the token up, bounce 2 with it then bring him home with Dracoback or hit over him. Definitely not a deck staple, but it was a great when you happen to get multiple Adventure searches in a game or if you need to break a board where Gryphon negate doesn't help.
- Avramax: Only came up once, but if you have ED space for him + IP, its a good backup plan.
- Aussa: Well worth it. Grab a Pankratops for a pop, or a Maxx C for link climbing.
Top Secret Packs used

Hi, I just play Scareclaw for very few days and I keep losing, so I have some questions:
- Is Scareclaw the 2nd deck since I keep losing play first?
- Is that possible u can show some replay? Thanks a lot

Hey! It took me a little while to get the groove of the deck. It can play first or second but the lines you follow will usually be a little different. Going first, you want to prioritize getting a good board of negates/disruptions out. Using your summons to get Dagda out, then Verte, to get a Sythe set and DPE on board (remember you need to activate one effect to trigger Dagda). Cherubini can fetch out the Adventure as well. If you have multiple scareclaws in hand, you can reliably get a good setup online, but baiting out disruptions is key. This will be different based on your hand. IE: Light-Heart is usually going to eat an ash or imperm, so leading with that when you got the field spell in hand already is a good idea.
When going second, I typically want to try and get the OTK with Tri-Heart. Use your plays to bait out as many negates as possible, then aim to get Tri-Heart out with 2-3 named scareclaws (remember its effect locks you, so use that last and avoid Verte/Fusion Destiny if you know you're going into it). If I know I can't OTK, focus shifts back to the "turn one" strat to control the board. This is where Illegal Knight came in for a few games. In rare cases Tri-Heart can be a turn one play, but its risky. One replay does this out of desperation, but it worked out.
A added a few public replays on ID: 197-691-592 I goof up at some point in almost every one of these replays, but I guess that shows the strength of the deck. Nonetheless, it shows some good examples of baiting and pivoting to other engines. The loss showcases a full T1 combo, but he opened 2 grass and I played horribly after that. I think it was winnable, but that's the game for ya. Hope they help!